SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
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@@ -1,5 +1,6 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -12,6 +13,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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@@ -26,6 +28,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
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private TimeSpan _lastClang;
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@@ -67,12 +70,13 @@ namespace Content.Server.GameObjects.Components.Disposal
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public IDisposalTubeComponent? NextTube(DisposalHolderComponent holder)
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{
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var nextDirection = NextDirection(holder);
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var snapGrid = Owner.GetComponent<SnapGridComponent>();
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var oppositeDirection = new Angle(nextDirection.ToAngle().Theta + Math.PI).GetDir();
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foreach (var entity in snapGrid.GetInDir(nextDirection))
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var position = Owner.Transform.Coordinates;
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foreach (var entity in grid.GetInDir(position, nextDirection))
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{
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if (!entity.TryGetComponent(out IDisposalTubeComponent? tube))
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if (!Owner.EntityManager.ComponentManager.TryGetComponent(entity, out IDisposalTubeComponent? tube))
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{
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continue;
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}
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