SnapGridComponent Removal (#3884)

* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
This commit is contained in:
Acruid
2021-04-28 10:49:37 -07:00
committed by GitHub
parent 578b767791
commit 00e01d51fd
74 changed files with 306 additions and 309 deletions

View File

@@ -1,5 +1,6 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Atmos.Piping;
@@ -11,6 +12,8 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Robust.Shared.Physics;
@@ -24,6 +27,8 @@ namespace Content.Server.GameObjects.Components.Atmos
[ComponentReference(typeof(IActivate))]
public class GasCanisterComponent : Component, IGasMixtureHolder, IActivate
{
[Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "GasCanister";
private const int MaxLabelLength = 32;
@@ -114,9 +119,11 @@ namespace Content.Server.GameObjects.Components.Atmos
public void TryConnectToPort()
{
if (!Owner.TryGetComponent<SnapGridComponent>(out var snapGrid)) return;
var port = snapGrid.GetLocal()
.Select(entity => entity.TryGetComponent<GasCanisterPortComponent>(out var port) ? port : null)
if (!Owner.Transform.Anchored) return;
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
var coords = Owner.Transform.Coordinates;
var port = grid.GetLocal(coords)
.Select(entity => Owner.EntityManager.ComponentManager.TryGetComponent<GasCanisterPortComponent>(entity, out var port) ? port : null)
.Where(port => port != null)
.Where(port => !port!.ConnectedToCanister)
.FirstOrDefault();