SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Client.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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@@ -15,6 +15,7 @@ namespace Content.Client.GameObjects.EntitySystems
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base.Initialize();
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SubscribeLocalEvent<WindowSmoothDirtyEvent>(HandleDirtyEvent);
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SubscribeLocalEvent<WindowComponent, SnapGridPositionChangedEvent>(HandleSnapGridMove);
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}
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public override void Shutdown()
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@@ -22,6 +23,7 @@ namespace Content.Client.GameObjects.EntitySystems
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base.Shutdown();
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UnsubscribeLocalEvent<WindowSmoothDirtyEvent>();
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UnsubscribeLocalEvent<WindowComponent, SnapGridPositionChangedEvent>(HandleSnapGridMove);
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}
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private void HandleDirtyEvent(WindowSmoothDirtyEvent ev)
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@@ -32,6 +34,11 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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}
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private static void HandleSnapGridMove(EntityUid uid, WindowComponent component, SnapGridPositionChangedEvent args)
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{
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component.SnapGridOnPositionChanged();
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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