SnapGridComponent Removal (#3884)

* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
This commit is contained in:
Acruid
2021-04-28 10:49:37 -07:00
committed by GitHub
parent 578b767791
commit 00e01d51fd
74 changed files with 306 additions and 309 deletions

View File

@@ -1,8 +1,11 @@
using System.Diagnostics.CodeAnalysis;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Client.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
using static Content.Client.GameObjects.Components.IconSmoothing.IconSmoothComponent;
@@ -12,18 +15,18 @@ namespace Content.Client.GameObjects.Components
[ComponentReference(typeof(SharedWindowComponent))]
public sealed class WindowComponent : SharedWindowComponent
{
[Dependency] private readonly IMapManager _mapManager = default!;
[DataField("base")]
private string? _stateBase;
private ISpriteComponent? _sprite;
private SnapGridComponent? _snapGrid;
public override void Initialize()
{
base.Initialize();
_sprite = Owner.GetComponent<ISpriteComponent>();
_snapGrid = Owner.GetComponent<SnapGridComponent>();
}
/// <inheritdoc />
@@ -31,11 +34,6 @@ namespace Content.Client.GameObjects.Components
{
base.Startup();
if (_snapGrid != null)
{
_snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
}
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
if (_sprite != null)
@@ -67,18 +65,7 @@ namespace Content.Client.GameObjects.Components
}
}
/// <inheritdoc />
protected override void Shutdown()
{
if (_snapGrid != null)
{
_snapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
}
base.Shutdown();
}
private void SnapGridOnPositionChanged()
public void SnapGridOnPositionChanged()
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
}
@@ -102,14 +89,14 @@ namespace Content.Client.GameObjects.Components
private LowWallComponent? FindLowWall()
{
if (_snapGrid == null)
{
if (!Owner.Transform.Anchored)
return null;
}
foreach (var entity in _snapGrid.GetLocal())
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
var coords = Owner.Transform.Coordinates;
foreach (var entity in grid.GetLocal(coords))
{
if (entity.TryGetComponent(out LowWallComponent? lowWall))
if (Owner.EntityManager.ComponentManager.TryGetComponent(entity, out LowWallComponent? lowWall))
{
return lowWall;
}