SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
This commit is contained in:
@@ -1,8 +1,11 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Client.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using static Content.Client.GameObjects.Components.IconSmoothing.IconSmoothComponent;
|
||||
|
||||
@@ -12,18 +15,18 @@ namespace Content.Client.GameObjects.Components
|
||||
[ComponentReference(typeof(SharedWindowComponent))]
|
||||
public sealed class WindowComponent : SharedWindowComponent
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
[DataField("base")]
|
||||
private string? _stateBase;
|
||||
|
||||
private ISpriteComponent? _sprite;
|
||||
private SnapGridComponent? _snapGrid;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_sprite = Owner.GetComponent<ISpriteComponent>();
|
||||
_snapGrid = Owner.GetComponent<SnapGridComponent>();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -31,11 +34,6 @@ namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (_snapGrid != null)
|
||||
{
|
||||
_snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
|
||||
}
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
|
||||
|
||||
if (_sprite != null)
|
||||
@@ -67,18 +65,7 @@ namespace Content.Client.GameObjects.Components
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Shutdown()
|
||||
{
|
||||
if (_snapGrid != null)
|
||||
{
|
||||
_snapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
|
||||
}
|
||||
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
private void SnapGridOnPositionChanged()
|
||||
public void SnapGridOnPositionChanged()
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
|
||||
}
|
||||
@@ -102,14 +89,14 @@ namespace Content.Client.GameObjects.Components
|
||||
|
||||
private LowWallComponent? FindLowWall()
|
||||
{
|
||||
if (_snapGrid == null)
|
||||
{
|
||||
if (!Owner.Transform.Anchored)
|
||||
return null;
|
||||
}
|
||||
|
||||
foreach (var entity in _snapGrid.GetLocal())
|
||||
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
var coords = Owner.Transform.Coordinates;
|
||||
foreach (var entity in grid.GetLocal(coords))
|
||||
{
|
||||
if (entity.TryGetComponent(out LowWallComponent? lowWall))
|
||||
if (Owner.EntityManager.ComponentManager.TryGetComponent(entity, out LowWallComponent? lowWall))
|
||||
{
|
||||
return lowWall;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user