SnapGridComponent Removal (#3884)

* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
This commit is contained in:
Acruid
2021-04-28 10:49:37 -07:00
committed by GitHub
parent 578b767791
commit 00e01d51fd
74 changed files with 306 additions and 309 deletions

View File

@@ -1,10 +1,13 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
using Content.Client.GameObjects.Components.IconSmoothing;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using static Robust.Client.GameObjects.SpriteComponent;
@@ -23,6 +26,8 @@ namespace Content.Client.GameObjects.Components
{
public override string Name => "LowWall";
[Dependency] private readonly IMapManager _mapManager = default!;
public CornerFill LastCornerNE { get; private set; }
public CornerFill LastCornerSE { get; private set; }
public CornerFill LastCornerSW { get; private set; }
@@ -65,19 +70,22 @@ namespace Content.Client.GameObjects.Components
{
base.CalculateNewSprite();
if (Sprite == null || SnapGrid == null || _overlaySprite == null)
if (Sprite == null || !Owner.Transform.Anchored || _overlaySprite == null)
{
return;
}
var (n, nl) = MatchingWall(SnapGrid.GetInDir(Direction.North));
var (ne, nel) = MatchingWall(SnapGrid.GetInDir(Direction.NorthEast));
var (e, el) = MatchingWall(SnapGrid.GetInDir(Direction.East));
var (se, sel) = MatchingWall(SnapGrid.GetInDir(Direction.SouthEast));
var (s, sl) = MatchingWall(SnapGrid.GetInDir(Direction.South));
var (sw, swl) = MatchingWall(SnapGrid.GetInDir(Direction.SouthWest));
var (w, wl) = MatchingWall(SnapGrid.GetInDir(Direction.West));
var (nw, nwl) = MatchingWall(SnapGrid.GetInDir(Direction.NorthWest));
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
var coords = Owner.Transform.Coordinates;
var (n, nl) = MatchingWall(grid.GetInDir(coords, Direction.North));
var (ne, nel) = MatchingWall(grid.GetInDir(coords, Direction.NorthEast));
var (e, el) = MatchingWall(grid.GetInDir(coords, Direction.East));
var (se, sel) = MatchingWall(grid.GetInDir(coords, Direction.SouthEast));
var (s, sl) = MatchingWall(grid.GetInDir(coords, Direction.South));
var (sw, swl) = MatchingWall(grid.GetInDir(coords, Direction.SouthWest));
var (w, wl) = MatchingWall(grid.GetInDir(coords, Direction.West));
var (nw, nwl) = MatchingWall(grid.GetInDir(coords, Direction.NorthWest));
// ReSharper disable InconsistentNaming
var cornerNE = CornerFill.None;
@@ -194,9 +202,9 @@ namespace Content.Client.GameObjects.Components
LastCornerSW = cornerSW;
LastCornerNW = cornerNW;
foreach (var entity in SnapGrid.GetLocal())
foreach (var entity in grid.GetLocal(coords))
{
if (entity.TryGetComponent(out WindowComponent? window))
if (Owner.EntityManager.ComponentManager.TryGetComponent(entity, out WindowComponent? window))
{
window.UpdateSprite();
}
@@ -204,11 +212,11 @@ namespace Content.Client.GameObjects.Components
}
[Pure]
private (bool connected, bool lowWall) MatchingWall(IEnumerable<IEntity> candidates)
private (bool connected, bool lowWall) MatchingWall(IEnumerable<EntityUid> candidates)
{
foreach (var entity in candidates)
{
if (!entity.TryGetComponent(out IconSmoothComponent? other))
if (!Owner.EntityManager.ComponentManager.TryGetComponent(entity, out IconSmoothComponent? other))
{
continue;
}