Changed spawn priority to arrivals -> containers -> points. (#24476)
This commit is contained in:
@@ -81,7 +81,7 @@ public sealed class ArrivalsSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawn, before: new[] { typeof(SpawnPointSystem) });
|
SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawn, before: new[] { typeof(SpawnPointSystem), typeof(ContainerSpawnPointSystem) });
|
||||||
SubscribeLocalEvent<StationArrivalsComponent, ComponentStartup>(OnArrivalsStartup);
|
SubscribeLocalEvent<StationArrivalsComponent, ComponentStartup>(OnArrivalsStartup);
|
||||||
|
|
||||||
SubscribeLocalEvent<ArrivalsShuttleComponent, ComponentStartup>(OnShuttleStartup);
|
SubscribeLocalEvent<ArrivalsShuttleComponent, ComponentStartup>(OnShuttleStartup);
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public sealed class ContainerSpawnPointSystem : EntitySystem
|
|||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
SubscribeLocalEvent<PlayerSpawningEvent>(OnSpawnPlayer, before: new[] { typeof(SpawnPointSystem), typeof(ArrivalsSystem) });
|
SubscribeLocalEvent<PlayerSpawningEvent>(OnSpawnPlayer, before: new[] { typeof(SpawnPointSystem) }, after: new[] { typeof(ArrivalsSystem) });
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnSpawnPlayer(PlayerSpawningEvent args)
|
private void OnSpawnPlayer(PlayerSpawningEvent args)
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Content.Server.GameTicking;
|
using Content.Server.GameTicking;
|
||||||
|
using Content.Server.Shuttles.Systems;
|
||||||
using Content.Server.Spawners.Components;
|
using Content.Server.Spawners.Components;
|
||||||
using Content.Server.Station.Systems;
|
using Content.Server.Station.Systems;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
@@ -15,7 +16,7 @@ public sealed class SpawnPointSystem : EntitySystem
|
|||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
SubscribeLocalEvent<PlayerSpawningEvent>(OnSpawnPlayer);
|
SubscribeLocalEvent<PlayerSpawningEvent>(OnSpawnPlayer, after: new[] { typeof(ContainerSpawnPointSystem), typeof(ArrivalsSystem) });
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnSpawnPlayer(PlayerSpawningEvent args)
|
private void OnSpawnPlayer(PlayerSpawningEvent args)
|
||||||
|
|||||||
Reference in New Issue
Block a user