Changed spawn priority to arrivals -> containers -> points. (#24476)
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@@ -18,7 +18,7 @@ public sealed class ContainerSpawnPointSystem : EntitySystem
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public override void Initialize()
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{
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SubscribeLocalEvent<PlayerSpawningEvent>(OnSpawnPlayer, before: new[] { typeof(SpawnPointSystem), typeof(ArrivalsSystem) });
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SubscribeLocalEvent<PlayerSpawningEvent>(OnSpawnPlayer, before: new[] { typeof(SpawnPointSystem) }, after: new[] { typeof(ArrivalsSystem) });
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}
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private void OnSpawnPlayer(PlayerSpawningEvent args)
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