move hot plate item placement stuff into its own system (#18923)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-08-20 01:37:19 +01:00
committed by GitHub
parent f25813a098
commit 00bae110e1
9 changed files with 160 additions and 124 deletions

View File

@@ -0,0 +1,31 @@
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Placeable;
/// <summary>
/// Detects items placed on it that match a whitelist.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(ItemPlacerSystem))]
public sealed partial class ItemPlacerComponent : Component
{
/// <summary>
/// The entities that are currently on top of the placer.
/// Guaranteed to have less than <see cref="MaxEntities"/> enitites if it is set.
/// <summary>
[DataField("placedEntities"), AutoNetworkedField]
public HashSet<EntityUid> PlacedEntities = new();
/// <summary>
/// Whitelist for entities that can be placed.
/// </summary>
[DataField("whitelist"), ViewVariables(VVAccess.ReadWrite)]
public EntityWhitelist? Whitelist;
/// <summary>
/// The max amount of entities that can be placed at the same time.
/// If 0, there is no limit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxEntities"), AutoNetworkedField]
public uint MaxEntities = 1;
}