move hot plate item placement stuff into its own system (#18923)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-08-20 01:37:19 +01:00
committed by GitHub
parent f25813a098
commit 00bae110e1
9 changed files with 160 additions and 124 deletions

View File

@@ -1,4 +1,3 @@
using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Construction;
@@ -6,27 +5,26 @@ using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.Placeable;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class SolutionHeaterSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly PlaceableSurfaceSystem _placeableSurface = default!;
[Dependency] private readonly ItemPlacerSystem _itemPlacer = default!;
[Dependency] private readonly PowerReceiverSystem _powerReceiver = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SolutionContainerSystem _solution = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionHeaterComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<SolutionHeaterComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<SolutionHeaterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<SolutionHeaterComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<SolutionHeaterComponent, EndCollideEvent>(OnEndCollide);
SubscribeLocalEvent<SolutionHeaterComponent, ItemPlacedEvent>(OnItemPlaced);
SubscribeLocalEvent<SolutionHeaterComponent, ItemRemovedEvent>(OnItemRemoved);
}
private void TurnOn(EntityUid uid)
@@ -35,9 +33,12 @@ public sealed class SolutionHeaterSystem : EntitySystem
EnsureComp<ActiveSolutionHeaterComponent>(uid);
}
public bool TryTurnOn(EntityUid uid, SolutionHeaterComponent component)
public bool TryTurnOn(EntityUid uid, ItemPlacerComponent? placer = null)
{
if (component.PlacedEntities.Count <= 0 || !_powerReceiver.IsPowered(uid))
if (!Resolve(uid, ref placer))
return false;
if (placer.PlacedEntities.Count <= 0 || !_powerReceiver.IsPowered(uid))
return false;
TurnOn(uid);
@@ -52,7 +53,8 @@ public sealed class SolutionHeaterSystem : EntitySystem
private void OnPowerChanged(EntityUid uid, SolutionHeaterComponent component, ref PowerChangedEvent args)
{
if (args.Powered && component.PlacedEntities.Count > 0)
var placer = Comp<ItemPlacerComponent>(uid);
if (args.Powered && placer.PlacedEntities.Count > 0)
{
TurnOn(uid);
}
@@ -74,43 +76,26 @@ public sealed class SolutionHeaterSystem : EntitySystem
args.AddPercentageUpgrade("solution-heater-upgrade-heat", component.HeatPerSecond / component.BaseHeatPerSecond);
}
private void OnStartCollide(EntityUid uid, SolutionHeaterComponent component, ref StartCollideEvent args)
private void OnItemPlaced(EntityUid uid, SolutionHeaterComponent comp, ref ItemPlacedEvent args)
{
if (component.Whitelist is not null && !component.Whitelist.IsValid(args.OtherEntity))
return;
// Disallow sleeping so we can detect when entity is removed from the heater.
_physics.SetSleepingAllowed(args.OtherEntity, args.OtherBody, false);
component.PlacedEntities.Add(args.OtherEntity);
TryTurnOn(uid, component);
if (component.PlacedEntities.Count >= component.MaxEntities)
_placeableSurface.SetPlaceable(uid, false);
TryTurnOn(uid);
}
private void OnEndCollide(EntityUid uid, SolutionHeaterComponent component, ref EndCollideEvent args)
private void OnItemRemoved(EntityUid uid, SolutionHeaterComponent component, ref ItemRemovedEvent args)
{
// Re-allow sleeping.
_physics.SetSleepingAllowed(args.OtherEntity, args.OtherBody, true);
component.PlacedEntities.Remove(args.OtherEntity);
if (component.PlacedEntities.Count == 0) // Last entity was removed
var placer = Comp<ItemPlacerComponent>(uid);
if (placer.PlacedEntities.Count == 0) // Last entity was removed
TurnOff(uid);
_placeableSurface.SetPlaceable(uid, true);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ActiveSolutionHeaterComponent, SolutionHeaterComponent>();
while (query.MoveNext(out _, out _, out var heater))
var query = EntityQueryEnumerator<ActiveSolutionHeaterComponent, SolutionHeaterComponent, ItemPlacerComponent>();
while (query.MoveNext(out _, out _, out var heater, out var placer))
{
foreach (var heatingEntity in heater.PlacedEntities.Take((int) heater.MaxEntities))
foreach (var heatingEntity in placer.PlacedEntities)
{
if (!TryComp<SolutionContainerManagerComponent>(heatingEntity, out var solution))
continue;