Navmap rework (#26713)

* Optimized the drawing of lines and tracked entities

* Optimized nav map updating and added thin wall support

* Added support for thin doors

* Removed floor tile seams, more line drawing optimizations

* Fixed split grids not updating correctly

* Cleaned up NavMapControl code

* Fix nav map header

* Converted nav map updates from system network messages to delta-states

* Addressed review comments

* Fixed timing issue where NavMapSystem would update before AirtightSystem did
This commit is contained in:
chromiumboy
2024-04-17 12:59:31 -05:00
committed by GitHub
parent 20b16944ad
commit 009d06d978
8 changed files with 967 additions and 660 deletions

View File

@@ -1,18 +1,14 @@
using System.Numerics;
using Content.Shared.Pinpointer;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Client.Pinpointer;
public sealed class NavMapSystem : SharedNavMapSystem
public sealed partial class NavMapSystem : SharedNavMapSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NavMapComponent, ComponentHandleState>(OnHandleState);
}
@@ -21,89 +17,47 @@ public sealed class NavMapSystem : SharedNavMapSystem
if (args.Current is not NavMapComponentState state)
return;
component.Chunks.Clear();
foreach (var (origin, data) in state.TileData)
if (!state.FullState)
{
component.Chunks.Add(origin, new NavMapChunk(origin)
foreach (var index in component.Chunks.Keys)
{
TileData = data,
});
}
if (!state.AllChunks!.Contains(index))
component.Chunks.Remove(index);
}
component.Beacons.Clear();
component.Beacons.AddRange(state.Beacons);
component.Airlocks.Clear();
component.Airlocks.AddRange(state.Airlocks);
}
}
public sealed class NavMapOverlay : Overlay
{
private readonly IEntityManager _entManager;
private readonly IMapManager _mapManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private List<Entity<MapGridComponent>> _grids = new();
public NavMapOverlay(IEntityManager entManager, IMapManager mapManager)
{
_entManager = entManager;
_mapManager = mapManager;
}
protected override void Draw(in OverlayDrawArgs args)
{
var query = _entManager.GetEntityQuery<NavMapComponent>();
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
var scale = Matrix3.CreateScale(new Vector2(1f, 1f));
_grids.Clear();
_mapManager.FindGridsIntersecting(args.MapId, args.WorldBounds, ref _grids);
foreach (var grid in _grids)
{
if (!query.TryGetComponent(grid, out var navMap) || !xformQuery.TryGetComponent(grid.Owner, out var xform))
continue;
// TODO: Faster helper method
var (_, _, matrix, invMatrix) = xform.GetWorldPositionRotationMatrixWithInv();
var localAABB = invMatrix.TransformBox(args.WorldBounds);
Matrix3.Multiply(in scale, in matrix, out var matty);
args.WorldHandle.SetTransform(matty);
for (var x = Math.Floor(localAABB.Left); x <= Math.Ceiling(localAABB.Right); x += SharedNavMapSystem.ChunkSize * grid.Comp.TileSize)
foreach (var beacon in component.Beacons)
{
for (var y = Math.Floor(localAABB.Bottom); y <= Math.Ceiling(localAABB.Top); y += SharedNavMapSystem.ChunkSize * grid.Comp.TileSize)
{
var floored = new Vector2i((int) x, (int) y);
var chunkOrigin = SharedMapSystem.GetChunkIndices(floored, SharedNavMapSystem.ChunkSize);
if (!navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
continue;
// TODO: Okay maybe I should just use ushorts lmao...
for (var i = 0; i < SharedNavMapSystem.ChunkSize * SharedNavMapSystem.ChunkSize; i++)
{
var value = (int) Math.Pow(2, i);
var mask = chunk.TileData & value;
if (mask == 0x0)
continue;
var tile = chunk.Origin * SharedNavMapSystem.ChunkSize + SharedNavMapSystem.GetTile(mask);
args.WorldHandle.DrawRect(new Box2(tile * grid.Comp.TileSize, (tile + 1) * grid.Comp.TileSize), Color.Aqua, false);
}
}
if (!state.AllBeacons!.Contains(beacon))
component.Beacons.Remove(beacon);
}
}
args.WorldHandle.SetTransform(Matrix3.Identity);
else
{
foreach (var index in component.Chunks.Keys)
{
if (!state.Chunks.ContainsKey(index))
component.Chunks.Remove(index);
}
foreach (var beacon in component.Beacons)
{
if (!state.Beacons.Contains(beacon))
component.Beacons.Remove(beacon);
}
}
foreach (var ((category, origin), chunk) in state.Chunks)
{
var newChunk = new NavMapChunk(origin);
foreach (var (atmosDirection, value) in chunk)
newChunk.TileData[atmosDirection] = value;
component.Chunks[(category, origin)] = newChunk;
}
foreach (var beacon in state.Beacons)
component.Beacons.Add(beacon);
}
}

View File

@@ -16,6 +16,8 @@ using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using System.Numerics;
using JetBrains.Annotations;
using Content.Shared.Atmos;
using System.Linq;
namespace Content.Client.Pinpointer.UI;
@@ -27,6 +29,7 @@ public partial class NavMapControl : MapGridControl
{
[Dependency] private IResourceCache _cache = default!;
private readonly SharedTransformSystem _transformSystem;
private readonly SharedNavMapSystem _navMapSystem;
public EntityUid? Owner;
public EntityUid? MapUid;
@@ -40,7 +43,10 @@ public partial class NavMapControl : MapGridControl
// Tracked data
public Dictionary<EntityCoordinates, (bool Visible, Color Color)> TrackedCoordinates = new();
public Dictionary<NetEntity, NavMapBlip> TrackedEntities = new();
public Dictionary<Vector2i, List<NavMapLine>>? TileGrid = default!;
public List<(Vector2, Vector2)> TileLines = new();
public List<(Vector2, Vector2)> TileRects = new();
public List<(Vector2[], Color)> TilePolygons = new();
// Default colors
public Color WallColor = new(102, 217, 102);
@@ -53,14 +59,23 @@ public partial class NavMapControl : MapGridControl
protected static float MinDisplayedRange = 8f;
protected static float MaxDisplayedRange = 128f;
protected static float DefaultDisplayedRange = 48f;
protected float MinmapScaleModifier = 0.075f;
protected float FullWallInstep = 0.165f;
protected float ThinWallThickness = 0.165f;
protected float ThinDoorThickness = 0.30f;
// Local variables
private float _updateTimer = 0.25f;
private float _updateTimer = 1.0f;
private Dictionary<Color, Color> _sRGBLookUp = new();
protected Color BackgroundColor;
protected float BackgroundOpacity = 0.9f;
private int _targetFontsize = 8;
protected Dictionary<(int, Vector2i), (int, Vector2i)> HorizLinesLookup = new();
protected Dictionary<(int, Vector2i), (int, Vector2i)> HorizLinesLookupReversed = new();
protected Dictionary<(int, Vector2i), (int, Vector2i)> VertLinesLookup = new();
protected Dictionary<(int, Vector2i), (int, Vector2i)> VertLinesLookupReversed = new();
// Components
private NavMapComponent? _navMap;
private MapGridComponent? _grid;
@@ -72,6 +87,7 @@ public partial class NavMapControl : MapGridControl
private readonly Label _zoom = new()
{
VerticalAlignment = VAlignment.Top,
HorizontalExpand = true,
Margin = new Thickness(8f, 8f),
};
@@ -80,6 +96,7 @@ public partial class NavMapControl : MapGridControl
Text = Loc.GetString("navmap-recenter"),
VerticalAlignment = VAlignment.Top,
HorizontalAlignment = HAlignment.Right,
HorizontalExpand = true,
Margin = new Thickness(8f, 4f),
Disabled = true,
};
@@ -87,9 +104,10 @@ public partial class NavMapControl : MapGridControl
private readonly CheckBox _beacons = new()
{
Text = Loc.GetString("navmap-toggle-beacons"),
Margin = new Thickness(4f, 0f),
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Center,
HorizontalExpand = true,
Margin = new Thickness(4f, 0f),
Pressed = true,
};
@@ -98,6 +116,8 @@ public partial class NavMapControl : MapGridControl
IoCManager.InjectDependencies(this);
_transformSystem = EntManager.System<SharedTransformSystem>();
_navMapSystem = EntManager.System<SharedNavMapSystem>();
BackgroundColor = Color.FromSrgb(TileColor.WithAlpha(BackgroundOpacity));
RectClipContent = true;
@@ -112,6 +132,8 @@ public partial class NavMapControl : MapGridControl
BorderColor = StyleNano.PanelDark
},
VerticalExpand = false,
HorizontalExpand = true,
SetWidth = 650f,
Children =
{
new BoxContainer()
@@ -130,6 +152,7 @@ public partial class NavMapControl : MapGridControl
var topContainer = new BoxContainer()
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
HorizontalExpand = true,
Children =
{
topPanel,
@@ -157,6 +180,9 @@ public partial class NavMapControl : MapGridControl
{
EntManager.TryGetComponent(MapUid, out _navMap);
EntManager.TryGetComponent(MapUid, out _grid);
EntManager.TryGetComponent(MapUid, out _xform);
EntManager.TryGetComponent(MapUid, out _physics);
EntManager.TryGetComponent(MapUid, out _fixtures);
UpdateNavMap();
}
@@ -251,119 +277,93 @@ public partial class NavMapControl : MapGridControl
EntManager.TryGetComponent(MapUid, out _physics);
EntManager.TryGetComponent(MapUid, out _fixtures);
if (_navMap == null || _grid == null || _xform == null)
return;
// Map re-centering
_recenter.Disabled = DrawRecenter();
_zoom.Text = Loc.GetString("navmap-zoom", ("value", $"{(DefaultDisplayedRange / WorldRange ):0.0}"));
if (_navMap == null || _xform == null)
return;
// Update zoom text
_zoom.Text = Loc.GetString("navmap-zoom", ("value", $"{(DefaultDisplayedRange / WorldRange):0.0}"));
// Update offset with physics local center
var offset = Offset;
if (_physics != null)
offset += _physics.LocalCenter;
// Draw tiles
if (_fixtures != null)
var offsetVec = new Vector2(offset.X, -offset.Y);
// Wall sRGB
if (!_sRGBLookUp.TryGetValue(WallColor, out var wallsRGB))
{
wallsRGB = Color.ToSrgb(WallColor);
_sRGBLookUp[WallColor] = wallsRGB;
}
// Draw floor tiles
if (TilePolygons.Any())
{
Span<Vector2> verts = new Vector2[8];
foreach (var fixture in _fixtures.Fixtures.Values)
foreach (var (polygonVerts, polygonColor) in TilePolygons)
{
if (fixture.Shape is not PolygonShape poly)
continue;
for (var i = 0; i < poly.VertexCount; i++)
for (var i = 0; i < polygonVerts.Length; i++)
{
var vert = poly.Vertices[i] - offset;
var vert = polygonVerts[i] - offset;
verts[i] = ScalePosition(new Vector2(vert.X, -vert.Y));
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts[..poly.VertexCount], TileColor);
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts[..polygonVerts.Length], polygonColor);
}
}
var area = new Box2(-WorldRange, -WorldRange, WorldRange + 1f, WorldRange + 1f).Translated(offset);
// Drawing lines can be rather expensive due to the number of neighbors that need to be checked in order
// to figure out where they should be drawn. However, we don't *need* to do check these every frame.
// Instead, lets periodically update where to draw each line and then store these points in a list.
// Then we can just run through the list each frame and draw the lines without any extra computation.
// Draw walls
if (TileGrid != null && TileGrid.Count > 0)
// Draw map lines
if (TileLines.Any())
{
var walls = new ValueList<Vector2>();
var lines = new ValueList<Vector2>(TileLines.Count * 2);
foreach ((var chunk, var chunkedLines) in TileGrid)
foreach (var (o, t) in TileLines)
{
var offsetChunk = new Vector2(chunk.X, chunk.Y) * SharedNavMapSystem.ChunkSize;
var origin = ScalePosition(o - offsetVec);
var terminus = ScalePosition(t - offsetVec);
if (offsetChunk.X < area.Left - SharedNavMapSystem.ChunkSize || offsetChunk.X > area.Right)
continue;
if (offsetChunk.Y < area.Bottom - SharedNavMapSystem.ChunkSize || offsetChunk.Y > area.Top)
continue;
foreach (var chunkedLine in chunkedLines)
{
var start = ScalePosition(chunkedLine.Origin - new Vector2(offset.X, -offset.Y));
var end = ScalePosition(chunkedLine.Terminus - new Vector2(offset.X, -offset.Y));
walls.Add(start);
walls.Add(end);
}
lines.Add(origin);
lines.Add(terminus);
}
if (walls.Count > 0)
{
if (!_sRGBLookUp.TryGetValue(WallColor, out var sRGB))
{
sRGB = Color.ToSrgb(WallColor);
_sRGBLookUp[WallColor] = sRGB;
}
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, walls.Span, sRGB);
}
if (lines.Count > 0)
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, lines.Span, wallsRGB);
}
var airlockBuffer = Vector2.One * (MinimapScale / 2.25f) * 0.75f;
var airlockLines = new ValueList<Vector2>();
var foobarVec = new Vector2(1, -1);
foreach (var airlock in _navMap.Airlocks)
// Draw map rects
if (TileRects.Any())
{
var position = airlock.Position - offset;
position = ScalePosition(position with { Y = -position.Y });
airlockLines.Add(position + airlockBuffer);
airlockLines.Add(position - airlockBuffer * foobarVec);
var rects = new ValueList<Vector2>(TileRects.Count * 8);
airlockLines.Add(position + airlockBuffer);
airlockLines.Add(position + airlockBuffer * foobarVec);
airlockLines.Add(position - airlockBuffer);
airlockLines.Add(position + airlockBuffer * foobarVec);
airlockLines.Add(position - airlockBuffer);
airlockLines.Add(position - airlockBuffer * foobarVec);
airlockLines.Add(position + airlockBuffer * -Vector2.UnitY);
airlockLines.Add(position - airlockBuffer * -Vector2.UnitY);
}
if (airlockLines.Count > 0)
{
if (!_sRGBLookUp.TryGetValue(WallColor, out var sRGB))
foreach (var (lt, rb) in TileRects)
{
sRGB = Color.ToSrgb(WallColor);
_sRGBLookUp[WallColor] = sRGB;
var leftTop = ScalePosition(lt - offsetVec);
var rightBottom = ScalePosition(rb - offsetVec);
var rightTop = new Vector2(rightBottom.X, leftTop.Y);
var leftBottom = new Vector2(leftTop.X, rightBottom.Y);
rects.Add(leftTop);
rects.Add(rightTop);
rects.Add(rightTop);
rects.Add(rightBottom);
rects.Add(rightBottom);
rects.Add(leftBottom);
rects.Add(leftBottom);
rects.Add(leftTop);
}
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, airlockLines.Span, sRGB);
if (rects.Count > 0)
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, rects.Span, wallsRGB);
}
// Invoke post wall drawing action
if (PostWallDrawingAction != null)
PostWallDrawingAction.Invoke(handle);
@@ -373,7 +373,7 @@ public partial class NavMapControl : MapGridControl
var rectBuffer = new Vector2(5f, 3f);
// Calculate font size for current zoom level
var fontSize = (int) Math.Round(1 / WorldRange * DefaultDisplayedRange * UIScale * _targetFontsize , 0);
var fontSize = (int) Math.Round(1 / WorldRange * DefaultDisplayedRange * UIScale * _targetFontsize, 0);
var font = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Bold.ttf"), fontSize);
foreach (var beacon in _navMap.Beacons)
@@ -409,8 +409,6 @@ public partial class NavMapControl : MapGridControl
}
// Tracked entities (can use a supplied sprite as a marker instead; should probably just replace TrackedCoordinates with this eventually)
var iconVertexUVs = new Dictionary<(Texture, Color), ValueList<DrawVertexUV2D>>();
foreach (var blip in TrackedEntities.Values)
{
if (blip.Blinks && !lit)
@@ -419,9 +417,6 @@ public partial class NavMapControl : MapGridControl
if (blip.Texture == null)
continue;
if (!iconVertexUVs.TryGetValue((blip.Texture, blip.Color), out var vertexUVs))
vertexUVs = new();
var mapPos = blip.Coordinates.ToMap(EntManager, _transformSystem);
if (mapPos.MapId != MapId.Nullspace)
@@ -429,29 +424,11 @@ public partial class NavMapControl : MapGridControl
var position = _transformSystem.GetInvWorldMatrix(_xform).Transform(mapPos.Position) - offset;
position = ScalePosition(new Vector2(position.X, -position.Y));
var scalingCoefficient = 2.5f;
var positionOffset = scalingCoefficient * float.Sqrt(MinimapScale);
var scalingCoefficient = MinmapScaleModifier * float.Sqrt(MinimapScale);
var positionOffset = new Vector2(scalingCoefficient * blip.Texture.Width, scalingCoefficient * blip.Texture.Height);
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X - positionOffset, position.Y - positionOffset), new Vector2(1f, 1f)));
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X - positionOffset, position.Y + positionOffset), new Vector2(1f, 0f)));
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X + positionOffset, position.Y - positionOffset), new Vector2(0f, 1f)));
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X - positionOffset, position.Y + positionOffset), new Vector2(1f, 0f)));
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X + positionOffset, position.Y - positionOffset), new Vector2(0f, 1f)));
vertexUVs.Add(new DrawVertexUV2D(new Vector2(position.X + positionOffset, position.Y + positionOffset), new Vector2(0f, 0f)));
handle.DrawTextureRect(blip.Texture, new UIBox2(position - positionOffset, position + positionOffset), blip.Color);
}
iconVertexUVs[(blip.Texture, blip.Color)] = vertexUVs;
}
foreach ((var (texture, color), var vertexUVs) in iconVertexUVs)
{
if (!_sRGBLookUp.TryGetValue(color, out var sRGB))
{
sRGB = Color.ToSrgb(color);
_sRGBLookUp[color] = sRGB;
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, texture, vertexUVs.Span, sRGB);
}
}
@@ -469,124 +446,294 @@ public partial class NavMapControl : MapGridControl
}
protected virtual void UpdateNavMap()
{
// Clear stale values
TilePolygons.Clear();
TileLines.Clear();
TileRects.Clear();
UpdateNavMapFloorTiles();
UpdateNavMapWallLines();
UpdateNavMapAirlocks();
}
private void UpdateNavMapFloorTiles()
{
if (_fixtures == null)
return;
var verts = new Vector2[8];
foreach (var fixture in _fixtures.Fixtures.Values)
{
if (fixture.Shape is not PolygonShape poly)
continue;
for (var i = 0; i < poly.VertexCount; i++)
{
var vert = poly.Vertices[i];
verts[i] = new Vector2(MathF.Round(vert.X), MathF.Round(vert.Y));
}
TilePolygons.Add((verts[..poly.VertexCount], TileColor));
}
}
private void UpdateNavMapWallLines()
{
if (_navMap == null || _grid == null)
return;
TileGrid = GetDecodedWallChunks(_navMap.Chunks, _grid);
}
// We'll use the following dictionaries to combine collinear wall lines
HorizLinesLookup.Clear();
HorizLinesLookupReversed.Clear();
VertLinesLookup.Clear();
VertLinesLookupReversed.Clear();
public Dictionary<Vector2i, List<NavMapLine>> GetDecodedWallChunks
(Dictionary<Vector2i, NavMapChunk> chunks,
MapGridComponent grid)
{
var decodedOutput = new Dictionary<Vector2i, List<NavMapLine>>();
foreach ((var chunkOrigin, var chunk) in chunks)
foreach ((var (category, chunkOrigin), var chunk) in _navMap.Chunks)
{
var list = new List<NavMapLine>();
if (category != NavMapChunkType.Wall)
continue;
// TODO: Okay maybe I should just use ushorts lmao...
for (var i = 0; i < SharedNavMapSystem.ChunkSize * SharedNavMapSystem.ChunkSize; i++)
{
var value = (int) Math.Pow(2, i);
var mask = chunk.TileData & value;
var value = (ushort) Math.Pow(2, i);
var mask = _navMapSystem.GetCombinedEdgesForChunk(chunk.TileData) & value;
if (mask == 0x0)
continue;
// Alright now we'll work out our edges
var relativeTile = SharedNavMapSystem.GetTile(mask);
var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relativeTile) * grid.TileSize;
var position = new Vector2(tile.X, -tile.Y);
var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relativeTile) * _grid.TileSize;
if (!_navMapSystem.AllTileEdgesAreOccupied(chunk.TileData, relativeTile))
{
AddRectForThinWall(chunk.TileData, tile);
continue;
}
tile = tile with { Y = -tile.Y };
NavMapChunk? neighborChunk;
bool neighbor;
// North edge
if (relativeTile.Y == SharedNavMapSystem.ChunkSize - 1)
{
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(0, 1), out neighborChunk) &&
(neighborChunk.TileData &
neighbor = _navMap.Chunks.TryGetValue((NavMapChunkType.Wall, chunkOrigin + new Vector2i(0, 1)), out neighborChunk) &&
(neighborChunk.TileData[AtmosDirection.South] &
SharedNavMapSystem.GetFlag(new Vector2i(relativeTile.X, 0))) != 0x0;
}
else
{
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(0, 1));
neighbor = (chunk.TileData & flag) != 0x0;
neighbor = (chunk.TileData[AtmosDirection.South] & flag) != 0x0;
}
if (!neighbor)
{
// Add points
list.Add(new NavMapLine(position + new Vector2(0f, -grid.TileSize), position + new Vector2(grid.TileSize, -grid.TileSize)));
}
AddOrUpdateNavMapLine(tile + new Vector2i(0, -_grid.TileSize), tile + new Vector2i(_grid.TileSize, -_grid.TileSize), HorizLinesLookup, HorizLinesLookupReversed);
// East edge
if (relativeTile.X == SharedNavMapSystem.ChunkSize - 1)
{
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(1, 0), out neighborChunk) &&
(neighborChunk.TileData &
neighbor = _navMap.Chunks.TryGetValue((NavMapChunkType.Wall, chunkOrigin + new Vector2i(1, 0)), out neighborChunk) &&
(neighborChunk.TileData[AtmosDirection.West] &
SharedNavMapSystem.GetFlag(new Vector2i(0, relativeTile.Y))) != 0x0;
}
else
{
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(1, 0));
neighbor = (chunk.TileData & flag) != 0x0;
neighbor = (chunk.TileData[AtmosDirection.West] & flag) != 0x0;
}
if (!neighbor)
{
// Add points
list.Add(new NavMapLine(position + new Vector2(grid.TileSize, -grid.TileSize), position + new Vector2(grid.TileSize, 0f)));
}
AddOrUpdateNavMapLine(tile + new Vector2i(_grid.TileSize, -_grid.TileSize), tile + new Vector2i(_grid.TileSize, 0), VertLinesLookup, VertLinesLookupReversed);
// South edge
if (relativeTile.Y == 0)
{
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(0, -1), out neighborChunk) &&
(neighborChunk.TileData &
neighbor = _navMap.Chunks.TryGetValue((NavMapChunkType.Wall, chunkOrigin + new Vector2i(0, -1)), out neighborChunk) &&
(neighborChunk.TileData[AtmosDirection.North] &
SharedNavMapSystem.GetFlag(new Vector2i(relativeTile.X, SharedNavMapSystem.ChunkSize - 1))) != 0x0;
}
else
{
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(0, -1));
neighbor = (chunk.TileData & flag) != 0x0;
neighbor = (chunk.TileData[AtmosDirection.North] & flag) != 0x0;
}
if (!neighbor)
{
// Add points
list.Add(new NavMapLine(position + new Vector2(grid.TileSize, 0f), position));
}
AddOrUpdateNavMapLine(tile, tile + new Vector2i(_grid.TileSize, 0), HorizLinesLookup, HorizLinesLookupReversed);
// West edge
if (relativeTile.X == 0)
{
neighbor = chunks.TryGetValue(chunkOrigin + new Vector2i(-1, 0), out neighborChunk) &&
(neighborChunk.TileData &
neighbor = _navMap.Chunks.TryGetValue((NavMapChunkType.Wall, chunkOrigin + new Vector2i(-1, 0)), out neighborChunk) &&
(neighborChunk.TileData[AtmosDirection.East] &
SharedNavMapSystem.GetFlag(new Vector2i(SharedNavMapSystem.ChunkSize - 1, relativeTile.Y))) != 0x0;
}
else
{
var flag = SharedNavMapSystem.GetFlag(relativeTile + new Vector2i(-1, 0));
neighbor = (chunk.TileData & flag) != 0x0;
neighbor = (chunk.TileData[AtmosDirection.East] & flag) != 0x0;
}
if (!neighbor)
{
// Add point
list.Add(new NavMapLine(position, position + new Vector2(0f, -grid.TileSize)));
}
AddOrUpdateNavMapLine(tile + new Vector2i(0, -_grid.TileSize), tile, VertLinesLookup, VertLinesLookupReversed);
// Draw a diagonal line for interiors.
list.Add(new NavMapLine(position + new Vector2(0f, -grid.TileSize), position + new Vector2(grid.TileSize, 0f)));
// Add a diagonal line for interiors. Unless there are a lot of double walls, there is no point combining these
TileLines.Add((tile + new Vector2(0, -_grid.TileSize), tile + new Vector2(_grid.TileSize, 0)));
}
decodedOutput.Add(chunkOrigin, list);
}
return decodedOutput;
// Record the combined lines
foreach (var (origin, terminal) in HorizLinesLookup)
TileLines.Add((origin.Item2, terminal.Item2));
foreach (var (origin, terminal) in VertLinesLookup)
TileLines.Add((origin.Item2, terminal.Item2));
}
private void UpdateNavMapAirlocks()
{
if (_navMap == null || _grid == null)
return;
foreach (var ((category, _), chunk) in _navMap.Chunks)
{
if (category != NavMapChunkType.Airlock)
continue;
for (var i = 0; i < SharedNavMapSystem.ChunkSize * SharedNavMapSystem.ChunkSize; i++)
{
var value = (int) Math.Pow(2, i);
var mask = _navMapSystem.GetCombinedEdgesForChunk(chunk.TileData) & value;
if (mask == 0x0)
continue;
var relative = SharedNavMapSystem.GetTile(mask);
var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relative) * _grid.TileSize;
// If the edges of an airlock tile are not all occupied, draw a thin airlock for each edge
if (!_navMapSystem.AllTileEdgesAreOccupied(chunk.TileData, relative))
{
AddRectForThinAirlock(chunk.TileData, tile);
continue;
}
// Otherwise add a single full tile airlock
TileRects.Add((new Vector2(tile.X + FullWallInstep, -tile.Y - FullWallInstep),
new Vector2(tile.X - FullWallInstep + 1f, -tile.Y + FullWallInstep - 1)));
TileLines.Add((new Vector2(tile.X + 0.5f, -tile.Y - FullWallInstep),
new Vector2(tile.X + 0.5f, -tile.Y + FullWallInstep - 1)));
}
}
}
private void AddRectForThinWall(Dictionary<AtmosDirection, ushort> tileData, Vector2i tile)
{
if (_navMapSystem == null || _grid == null)
return;
var leftTop = new Vector2(-0.5f, -0.5f + ThinWallThickness);
var rightBottom = new Vector2(0.5f, -0.5f);
foreach (var (direction, mask) in tileData)
{
var relative = SharedMapSystem.GetChunkRelative(tile, SharedNavMapSystem.ChunkSize);
var flag = (ushort) SharedNavMapSystem.GetFlag(relative);
if ((mask & flag) == 0)
continue;
var tilePosition = new Vector2(tile.X + 0.5f, -tile.Y - 0.5f);
var angle = new Angle(0);
switch (direction)
{
case AtmosDirection.East: angle = new Angle(MathF.PI * 0.5f); break;
case AtmosDirection.South: angle = new Angle(MathF.PI); break;
case AtmosDirection.West: angle = new Angle(MathF.PI * -0.5f); break;
}
TileRects.Add((angle.RotateVec(leftTop) + tilePosition, angle.RotateVec(rightBottom) + tilePosition));
}
}
private void AddRectForThinAirlock(Dictionary<AtmosDirection, ushort> tileData, Vector2i tile)
{
if (_navMapSystem == null || _grid == null)
return;
var leftTop = new Vector2(-0.5f + FullWallInstep, -0.5f + FullWallInstep + ThinDoorThickness);
var rightBottom = new Vector2(0.5f - FullWallInstep, -0.5f + FullWallInstep);
var centreTop = new Vector2(0f, -0.5f + FullWallInstep + ThinDoorThickness);
var centreBottom = new Vector2(0f, -0.5f + FullWallInstep);
foreach (var (direction, mask) in tileData)
{
var relative = SharedMapSystem.GetChunkRelative(tile, SharedNavMapSystem.ChunkSize);
var flag = (ushort) SharedNavMapSystem.GetFlag(relative);
if ((mask & flag) == 0)
continue;
var tilePosition = new Vector2(tile.X + 0.5f, -tile.Y - 0.5f);
var angle = new Angle(0);
switch (direction)
{
case AtmosDirection.East: angle = new Angle(MathF.PI * 0.5f);break;
case AtmosDirection.South: angle = new Angle(MathF.PI); break;
case AtmosDirection.West: angle = new Angle(MathF.PI * -0.5f); break;
}
TileRects.Add((angle.RotateVec(leftTop) + tilePosition, angle.RotateVec(rightBottom) + tilePosition));
TileLines.Add((angle.RotateVec(centreTop) + tilePosition, angle.RotateVec(centreBottom) + tilePosition));
}
}
protected void AddOrUpdateNavMapLine
(Vector2i origin,
Vector2i terminus,
Dictionary<(int, Vector2i), (int, Vector2i)> lookup,
Dictionary<(int, Vector2i), (int, Vector2i)> lookupReversed,
int index = 0)
{
(int, Vector2i) foundTermiusTuple;
(int, Vector2i) foundOriginTuple;
if (lookup.TryGetValue((index, terminus), out foundTermiusTuple) &&
lookupReversed.TryGetValue((index, origin), out foundOriginTuple))
{
lookup[foundOriginTuple] = foundTermiusTuple;
lookupReversed[foundTermiusTuple] = foundOriginTuple;
lookup.Remove((index, terminus));
lookupReversed.Remove((index, origin));
}
else if (lookup.TryGetValue((index, terminus), out foundTermiusTuple))
{
lookup[(index, origin)] = foundTermiusTuple;
lookup.Remove((index, terminus));
lookupReversed[foundTermiusTuple] = (index, origin);
}
else if (lookupReversed.TryGetValue((index, origin), out foundOriginTuple))
{
lookupReversed[(index, terminus)] = foundOriginTuple;
lookupReversed.Remove(foundOriginTuple);
lookup[foundOriginTuple] = (index, terminus);
}
else
{
lookup.Add((index, origin), (index, terminus));
lookupReversed.Add((index, terminus), (index, origin));
}
}
protected Vector2 GetOffset()
@@ -612,15 +759,3 @@ public struct NavMapBlip
Selectable = selectable;
}
}
public struct NavMapLine
{
public readonly Vector2 Origin;
public readonly Vector2 Terminus;
public NavMapLine(Vector2 origin, Vector2 terminus)
{
Origin = origin;
Terminus = terminus;
}
}

View File

@@ -23,8 +23,8 @@ public sealed partial class PowerMonitoringConsoleNavMapControl : NavMapControl
public PowerMonitoringCableNetworksComponent? PowerMonitoringCableNetworks;
public List<PowerMonitoringConsoleLineGroup> HiddenLineGroups = new();
public Dictionary<Vector2i, List<PowerMonitoringConsoleLine>>? PowerCableNetwork;
public Dictionary<Vector2i, List<PowerMonitoringConsoleLine>>? FocusCableNetwork;
public List<PowerMonitoringConsoleLine> PowerCableNetwork = new();
public List<PowerMonitoringConsoleLine> FocusCableNetwork = new();
private MapGridComponent? _grid;
@@ -48,15 +48,15 @@ public sealed partial class PowerMonitoringConsoleNavMapControl : NavMapControl
if (!_entManager.TryGetComponent<PowerMonitoringCableNetworksComponent>(Owner, out var cableNetworks))
return;
if (!_entManager.TryGetComponent(MapUid, out _grid))
return;
PowerCableNetwork = GetDecodedPowerCableChunks(cableNetworks.AllChunks, _grid);
FocusCableNetwork = GetDecodedPowerCableChunks(cableNetworks.FocusChunks, _grid);
PowerCableNetwork = GetDecodedPowerCableChunks(cableNetworks.AllChunks);
FocusCableNetwork = GetDecodedPowerCableChunks(cableNetworks.FocusChunks);
}
public void DrawAllCableNetworks(DrawingHandleScreen handle)
{
if (!_entManager.TryGetComponent(MapUid, out _grid))
return;
// Draw full cable network
if (PowerCableNetwork != null && PowerCableNetwork.Count > 0)
{
@@ -69,36 +69,29 @@ public sealed partial class PowerMonitoringConsoleNavMapControl : NavMapControl
DrawCableNetwork(handle, FocusCableNetwork, Color.White);
}
public void DrawCableNetwork(DrawingHandleScreen handle, Dictionary<Vector2i, List<PowerMonitoringConsoleLine>> fullCableNetwork, Color modulator)
public void DrawCableNetwork(DrawingHandleScreen handle, List<PowerMonitoringConsoleLine> fullCableNetwork, Color modulator)
{
if (!_entManager.TryGetComponent(MapUid, out _grid))
return;
var offset = GetOffset();
var area = new Box2(-WorldRange, -WorldRange, WorldRange + 1f, WorldRange + 1f).Translated(offset);
offset = offset with { Y = -offset.Y };
if (WorldRange / WorldMaxRange > 0.5f)
{
var cableNetworks = new ValueList<Vector2>[3];
foreach ((var chunk, var chunkedLines) in fullCableNetwork)
foreach (var line in fullCableNetwork)
{
var offsetChunk = new Vector2(chunk.X, chunk.Y) * SharedNavMapSystem.ChunkSize;
if (offsetChunk.X < area.Left - SharedNavMapSystem.ChunkSize || offsetChunk.X > area.Right)
if (HiddenLineGroups.Contains(line.Group))
continue;
if (offsetChunk.Y < area.Bottom - SharedNavMapSystem.ChunkSize || offsetChunk.Y > area.Top)
continue;
var cableOffset = _powerCableOffsets[(int) line.Group];
var start = ScalePosition(line.Origin + cableOffset - offset);
var end = ScalePosition(line.Terminus + cableOffset - offset);
foreach (var chunkedLine in chunkedLines)
{
if (HiddenLineGroups.Contains(chunkedLine.Group))
continue;
var start = ScalePosition(chunkedLine.Origin - new Vector2(offset.X, -offset.Y));
var end = ScalePosition(chunkedLine.Terminus - new Vector2(offset.X, -offset.Y));
cableNetworks[(int) chunkedLine.Group].Add(start);
cableNetworks[(int) chunkedLine.Group].Add(end);
}
cableNetworks[(int) line.Group].Add(start);
cableNetworks[(int) line.Group].Add(end);
}
for (int cableNetworkIdx = 0; cableNetworkIdx < cableNetworks.Length; cableNetworkIdx++)
@@ -124,48 +117,39 @@ public sealed partial class PowerMonitoringConsoleNavMapControl : NavMapControl
{
var cableVertexUVs = new ValueList<Vector2>[3];
foreach ((var chunk, var chunkedLines) in fullCableNetwork)
foreach (var line in fullCableNetwork)
{
var offsetChunk = new Vector2(chunk.X, chunk.Y) * SharedNavMapSystem.ChunkSize;
if (offsetChunk.X < area.Left - SharedNavMapSystem.ChunkSize || offsetChunk.X > area.Right)
if (HiddenLineGroups.Contains(line.Group))
continue;
if (offsetChunk.Y < area.Bottom - SharedNavMapSystem.ChunkSize || offsetChunk.Y > area.Top)
continue;
var cableOffset = _powerCableOffsets[(int) line.Group];
foreach (var chunkedLine in chunkedLines)
{
if (HiddenLineGroups.Contains(chunkedLine.Group))
continue;
var leftTop = ScalePosition(new Vector2
(Math.Min(line.Origin.X, line.Terminus.X) - 0.1f,
Math.Min(line.Origin.Y, line.Terminus.Y) - 0.1f)
+ cableOffset - offset);
var leftTop = ScalePosition(new Vector2
(Math.Min(chunkedLine.Origin.X, chunkedLine.Terminus.X) - 0.1f,
Math.Min(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) - 0.1f)
- new Vector2(offset.X, -offset.Y));
var rightTop = ScalePosition(new Vector2
(Math.Max(line.Origin.X, line.Terminus.X) + 0.1f,
Math.Min(line.Origin.Y, line.Terminus.Y) - 0.1f)
+ cableOffset - offset);
var rightTop = ScalePosition(new Vector2
(Math.Max(chunkedLine.Origin.X, chunkedLine.Terminus.X) + 0.1f,
Math.Min(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) - 0.1f)
- new Vector2(offset.X, -offset.Y));
var leftBottom = ScalePosition(new Vector2
(Math.Min(line.Origin.X, line.Terminus.X) - 0.1f,
Math.Max(line.Origin.Y, line.Terminus.Y) + 0.1f)
+ cableOffset - offset);
var leftBottom = ScalePosition(new Vector2
(Math.Min(chunkedLine.Origin.X, chunkedLine.Terminus.X) - 0.1f,
Math.Max(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) + 0.1f)
- new Vector2(offset.X, -offset.Y));
var rightBottom = ScalePosition(new Vector2
(Math.Max(line.Origin.X, line.Terminus.X) + 0.1f,
Math.Max(line.Origin.Y, line.Terminus.Y) + 0.1f)
+ cableOffset - offset);
var rightBottom = ScalePosition(new Vector2
(Math.Max(chunkedLine.Origin.X, chunkedLine.Terminus.X) + 0.1f,
Math.Max(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) + 0.1f)
- new Vector2(offset.X, -offset.Y));
cableVertexUVs[(int) chunkedLine.Group].Add(leftBottom);
cableVertexUVs[(int) chunkedLine.Group].Add(leftTop);
cableVertexUVs[(int) chunkedLine.Group].Add(rightBottom);
cableVertexUVs[(int) chunkedLine.Group].Add(leftTop);
cableVertexUVs[(int) chunkedLine.Group].Add(rightBottom);
cableVertexUVs[(int) chunkedLine.Group].Add(rightTop);
}
cableVertexUVs[(int) line.Group].Add(leftBottom);
cableVertexUVs[(int) line.Group].Add(leftTop);
cableVertexUVs[(int) line.Group].Add(rightBottom);
cableVertexUVs[(int) line.Group].Add(leftTop);
cableVertexUVs[(int) line.Group].Add(rightBottom);
cableVertexUVs[(int) line.Group].Add(rightTop);
}
for (int cableNetworkIdx = 0; cableNetworkIdx < cableVertexUVs.Length; cableNetworkIdx++)
@@ -188,23 +172,28 @@ public sealed partial class PowerMonitoringConsoleNavMapControl : NavMapControl
}
}
public Dictionary<Vector2i, List<PowerMonitoringConsoleLine>>? GetDecodedPowerCableChunks(Dictionary<Vector2i, PowerCableChunk>? chunks, MapGridComponent? grid)
public List<PowerMonitoringConsoleLine> GetDecodedPowerCableChunks(Dictionary<Vector2i, PowerCableChunk>? chunks)
{
if (chunks == null || grid == null)
return null;
var decodedOutput = new List<PowerMonitoringConsoleLine>();
var decodedOutput = new Dictionary<Vector2i, List<PowerMonitoringConsoleLine>>();
if (!_entManager.TryGetComponent(MapUid, out _grid))
return decodedOutput;
if (chunks == null)
return decodedOutput;
// We'll use the following dictionaries to combine collinear power cable lines
HorizLinesLookup.Clear();
HorizLinesLookupReversed.Clear();
VertLinesLookup.Clear();
VertLinesLookupReversed.Clear();
foreach ((var chunkOrigin, var chunk) in chunks)
{
var list = new List<PowerMonitoringConsoleLine>();
for (int cableIdx = 0; cableIdx < chunk.PowerCableData.Length; cableIdx++)
{
var chunkMask = chunk.PowerCableData[cableIdx];
Vector2 offset = _powerCableOffsets[cableIdx];
for (var chunkIdx = 0; chunkIdx < SharedNavMapSystem.ChunkSize * SharedNavMapSystem.ChunkSize; chunkIdx++)
{
var value = (int) Math.Pow(2, chunkIdx);
@@ -214,8 +203,8 @@ public sealed partial class PowerMonitoringConsoleNavMapControl : NavMapControl
continue;
var relativeTile = SharedNavMapSystem.GetTile(mask);
var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relativeTile) * grid.TileSize;
var position = new Vector2(tile.X, -tile.Y);
var tile = (chunk.Origin * SharedNavMapSystem.ChunkSize + relativeTile) * _grid.TileSize;
tile = tile with { Y = -tile.Y };
PowerCableChunk neighborChunk;
bool neighbor;
@@ -237,12 +226,7 @@ public sealed partial class PowerMonitoringConsoleNavMapControl : NavMapControl
if (neighbor)
{
// Add points
var line = new PowerMonitoringConsoleLine
(position + offset + new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f),
position + new Vector2(1f, 0f) + offset + new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f),
(PowerMonitoringConsoleLineGroup) cableIdx);
list.Add(line);
AddOrUpdateNavMapLine(tile, tile + new Vector2i(_grid.TileSize, 0), HorizLinesLookup, HorizLinesLookupReversed, cableIdx);
}
// North
@@ -260,21 +244,21 @@ public sealed partial class PowerMonitoringConsoleNavMapControl : NavMapControl
if (neighbor)
{
// Add points
var line = new PowerMonitoringConsoleLine
(position + offset + new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f),
position + new Vector2(0f, -1f) + offset + new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f),
(PowerMonitoringConsoleLineGroup) cableIdx);
list.Add(line);
AddOrUpdateNavMapLine(tile + new Vector2i(0, -_grid.TileSize), tile, VertLinesLookup, VertLinesLookupReversed, cableIdx);
}
}
}
if (list.Count > 0)
decodedOutput.Add(chunkOrigin, list);
}
var gridOffset = new Vector2(_grid.TileSize * 0.5f, -_grid.TileSize * 0.5f);
foreach (var (origin, terminal) in HorizLinesLookup)
decodedOutput.Add(new PowerMonitoringConsoleLine(origin.Item2 + gridOffset, terminal.Item2 + gridOffset, (PowerMonitoringConsoleLineGroup) origin.Item1));
foreach (var (origin, terminal) in VertLinesLookup)
decodedOutput.Add(new PowerMonitoringConsoleLine(origin.Item2 + gridOffset, terminal.Item2 + gridOffset, (PowerMonitoringConsoleLineGroup) origin.Item1));
return decodedOutput;
}
}

View File

@@ -170,9 +170,6 @@ public sealed partial class PowerMonitoringWindow : FancyWindow
NavMap.TrackedEntities[mon.Value] = blip;
}
// Update nav map
NavMap.ForceNavMapUpdate();
// If the entry group doesn't match the current tab, the data is out dated, do not use it
if (allEntries.Length > 0 && allEntries[0].Group != GetCurrentPowerMonitoringConsoleGroup())
return;

View File

@@ -12,6 +12,7 @@ namespace Content.Server.Atmos.EntitySystems
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
public override void Initialize()
{
@@ -59,12 +60,14 @@ namespace Content.Server.Atmos.EntitySystems
var gridId = xform.GridUid;
var coords = xform.Coordinates;
var tilePos = grid.TileIndicesFor(coords);
var tilePos = _mapSystem.TileIndicesFor(gridId.Value, grid, coords);
// Update and invalidate new position.
airtight.LastPosition = (gridId.Value, tilePos);
InvalidatePosition(gridId.Value, tilePos);
var airtightEv = new AirtightChanged(uid, airtight, (gridId.Value, tilePos));
RaiseLocalEvent(uid, ref airtightEv, true);
}
private void OnAirtightReAnchor(EntityUid uid, AirtightComponent airtight, ref ReAnchorEvent args)
@@ -74,6 +77,9 @@ namespace Content.Server.Atmos.EntitySystems
// Update and invalidate new position.
airtight.LastPosition = (gridId, args.TilePos);
InvalidatePosition(gridId, args.TilePos);
var airtightEv = new AirtightChanged(uid, airtight, (gridId, args.TilePos));
RaiseLocalEvent(uid, ref airtightEv, true);
}
}
@@ -153,6 +159,5 @@ namespace Content.Server.Atmos.EntitySystems
}
[ByRefEvent]
public readonly record struct AirtightChanged(EntityUid Entity, AirtightComponent Airtight,
(EntityUid Grid, Vector2i Tile) Position);
public readonly record struct AirtightChanged(EntityUid Entity, AirtightComponent Airtight, (EntityUid Grid, Vector2i Tile) Position);
}

View File

@@ -1,36 +1,33 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Station.Systems;
using Content.Server.Warps;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Localizations;
using Content.Shared.Maps;
using Content.Shared.Pinpointer;
using Content.Shared.Tag;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.Pinpointer;
/// <summary>
/// Handles data to be used for in-grid map displays.
/// </summary>
public sealed class NavMapSystem : SharedNavMapSystem
public sealed partial class NavMapSystem : SharedNavMapSystem
{
[Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly TagSystem _tags = default!;
[Dependency] private readonly MapSystem _map = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly TransformSystem _transform = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
private EntityQuery<TagComponent> _tagQuery;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public const float CloseDistance = 15f;
public const float FarDistance = 30f;
@@ -39,153 +36,34 @@ public sealed class NavMapSystem : SharedNavMapSystem
{
base.Initialize();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
_tagQuery = GetEntityQuery<TagComponent>();
SubscribeLocalEvent<AnchorStateChangedEvent>(OnAnchorChange);
SubscribeLocalEvent<ReAnchorEvent>(OnReAnchor);
// Initialization events
SubscribeLocalEvent<StationGridAddedEvent>(OnStationInit);
SubscribeLocalEvent<NavMapComponent, ComponentStartup>(OnNavMapStartup);
SubscribeLocalEvent<NavMapComponent, ComponentGetState>(OnGetState);
// Grid change events
SubscribeLocalEvent<GridSplitEvent>(OnNavMapSplit);
SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
// Airtight structure change event
SubscribeLocalEvent<AirtightChanged>(OnAirtightChanged);
// Beacon events
SubscribeLocalEvent<NavMapBeaconComponent, MapInitEvent>(OnNavMapBeaconMapInit);
SubscribeLocalEvent<NavMapBeaconComponent, ComponentStartup>(OnNavMapBeaconStartup);
SubscribeLocalEvent<NavMapBeaconComponent, AnchorStateChangedEvent>(OnNavMapBeaconAnchor);
SubscribeLocalEvent<NavMapDoorComponent, ComponentStartup>(OnNavMapDoorStartup);
SubscribeLocalEvent<NavMapDoorComponent, AnchorStateChangedEvent>(OnNavMapDoorAnchor);
SubscribeLocalEvent<ConfigurableNavMapBeaconComponent, NavMapBeaconConfigureBuiMessage>(OnConfigureMessage);
SubscribeLocalEvent<ConfigurableNavMapBeaconComponent, MapInitEvent>(OnConfigurableMapInit);
SubscribeLocalEvent<ConfigurableNavMapBeaconComponent, ExaminedEvent>(OnConfigurableExamined);
}
#region: Initialization event handling
private void OnStationInit(StationGridAddedEvent ev)
{
var comp = EnsureComp<NavMapComponent>(ev.GridId);
RefreshGrid(ev.GridId, comp, Comp<MapGridComponent>(ev.GridId));
}
private void OnNavMapBeaconMapInit(EntityUid uid, NavMapBeaconComponent component, MapInitEvent args)
{
if (component.DefaultText == null || component.Text != null)
return;
#endregion
component.Text = Loc.GetString(component.DefaultText);
Dirty(uid, component);
RefreshNavGrid(uid);
}
private void OnNavMapBeaconStartup(EntityUid uid, NavMapBeaconComponent component, ComponentStartup args)
{
RefreshNavGrid(uid);
}
private void OnNavMapBeaconAnchor(EntityUid uid, NavMapBeaconComponent component, ref AnchorStateChangedEvent args)
{
UpdateBeaconEnabledVisuals((uid, component));
RefreshNavGrid(uid);
}
private void OnNavMapDoorStartup(Entity<NavMapDoorComponent> ent, ref ComponentStartup args)
{
RefreshNavGrid(ent);
}
private void OnNavMapDoorAnchor(Entity<NavMapDoorComponent> ent, ref AnchorStateChangedEvent args)
{
RefreshNavGrid(ent);
}
private void OnConfigureMessage(Entity<ConfigurableNavMapBeaconComponent> ent, ref NavMapBeaconConfigureBuiMessage args)
{
if (args.Session.AttachedEntity is not { } user)
return;
if (!TryComp<NavMapBeaconComponent>(ent, out var navMap))
return;
if (navMap.Text == args.Text &&
navMap.Color == args.Color &&
navMap.Enabled == args.Enabled)
return;
_adminLog.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(user):player} configured NavMapBeacon \'{ToPrettyString(ent):entity}\' with text \'{args.Text}\', color {args.Color.ToHexNoAlpha()}, and {(args.Enabled ? "enabled" : "disabled")} it.");
if (TryComp<WarpPointComponent>(ent, out var warpPoint))
{
warpPoint.Location = args.Text;
}
navMap.Text = args.Text;
navMap.Color = args.Color;
navMap.Enabled = args.Enabled;
UpdateBeaconEnabledVisuals((ent, navMap));
Dirty(ent, navMap);
RefreshNavGrid(ent);
}
private void OnConfigurableMapInit(Entity<ConfigurableNavMapBeaconComponent> ent, ref MapInitEvent args)
{
if (!TryComp<NavMapBeaconComponent>(ent, out var navMap))
return;
// We set this on mapinit just in case the text was edited via VV or something.
if (TryComp<WarpPointComponent>(ent, out var warpPoint))
{
warpPoint.Location = navMap.Text;
}
UpdateBeaconEnabledVisuals((ent, navMap));
}
private void OnConfigurableExamined(Entity<ConfigurableNavMapBeaconComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange || !TryComp<NavMapBeaconComponent>(ent, out var navMap))
return;
args.PushMarkup(Loc.GetString("nav-beacon-examine-text",
("enabled", navMap.Enabled),
("color", navMap.Color.ToHexNoAlpha()),
("label", navMap.Text ?? string.Empty)));
}
private void UpdateBeaconEnabledVisuals(Entity<NavMapBeaconComponent> ent)
{
_appearance.SetData(ent, NavMapBeaconVisuals.Enabled, ent.Comp.Enabled && Transform(ent).Anchored);
}
/// <summary>
/// Refreshes the grid for the corresponding beacon.
/// </summary>
/// <param name="uid"></param>
private void RefreshNavGrid(EntityUid uid)
{
var xform = Transform(uid);
if (!TryComp<NavMapComponent>(xform.GridUid, out var navMap))
return;
Dirty(xform.GridUid.Value, navMap);
}
private bool CanBeacon(EntityUid uid, TransformComponent? xform = null)
{
if (!Resolve(uid, ref xform))
return false;
return xform.GridUid != null && xform.Anchored;
}
private void OnNavMapStartup(EntityUid uid, NavMapComponent component, ComponentStartup args)
{
if (!TryComp<MapGridComponent>(uid, out var grid))
return;
RefreshGrid(uid, component, grid);
}
#region: Grid change event handling
private void OnNavMapSplit(ref GridSplitEvent args)
{
@@ -203,180 +81,258 @@ public sealed class NavMapSystem : SharedNavMapSystem
RefreshGrid(args.Grid, comp, gridQuery.GetComponent(args.Grid));
}
private void RefreshGrid(EntityUid uid, NavMapComponent component, MapGridComponent grid)
private void OnTileChanged(ref TileChangedEvent ev)
{
component.Chunks.Clear();
var tiles = grid.GetAllTilesEnumerator();
while (tiles.MoveNext(out var tile))
{
var chunkOrigin = SharedMapSystem.GetChunkIndices(tile.Value.GridIndices, ChunkSize);
if (!component.Chunks.TryGetValue(chunkOrigin, out var chunk))
{
chunk = new NavMapChunk(chunkOrigin);
component.Chunks[chunkOrigin] = chunk;
}
RefreshTile(uid, grid, component, chunk, tile.Value.GridIndices);
}
}
private void OnGetState(EntityUid uid, NavMapComponent component, ref ComponentGetState args)
{
if (!TryComp<MapGridComponent>(uid, out var mapGrid))
if (!TryComp<NavMapComponent>(ev.NewTile.GridUid, out var navMap))
return;
var data = new Dictionary<Vector2i, int>(component.Chunks.Count);
foreach (var (index, chunk) in component.Chunks)
{
data.Add(index, chunk.TileData);
}
var beaconQuery = AllEntityQuery<NavMapBeaconComponent, TransformComponent>();
var beacons = new List<NavMapBeacon>();
while (beaconQuery.MoveNext(out var beaconUid, out var beacon, out var xform))
{
if (!beacon.Enabled || xform.GridUid != uid || !CanBeacon(beaconUid, xform))
continue;
// TODO: Make warp points use metadata name instead.
string? name = beacon.Text;
if (string.IsNullOrEmpty(name))
{
if (TryComp<WarpPointComponent>(beaconUid, out var warpPoint) && warpPoint.Location != null)
{
name = warpPoint.Location;
}
else
{
name = MetaData(beaconUid).EntityName;
}
}
beacons.Add(new NavMapBeacon(beacon.Color, name, xform.LocalPosition));
}
var airlockQuery = EntityQueryEnumerator<NavMapDoorComponent, TransformComponent>();
var airlocks = new List<NavMapAirlock>();
while (airlockQuery.MoveNext(out _, out _, out var xform))
{
if (xform.GridUid != uid || !xform.Anchored)
continue;
var pos = _map.TileIndicesFor(uid, mapGrid, xform.Coordinates);
var enumerator = _map.GetAnchoredEntitiesEnumerator(uid, mapGrid, pos);
var wallPresent = false;
while (enumerator.MoveNext(out var ent))
{
if (!_physicsQuery.TryGetComponent(ent, out var body) ||
!body.CanCollide ||
!body.Hard ||
body.BodyType != BodyType.Static ||
!_tags.HasTag(ent.Value, "Wall", _tagQuery) &&
!_tags.HasTag(ent.Value, "Window", _tagQuery))
{
continue;
}
wallPresent = true;
break;
}
if (wallPresent)
continue;
airlocks.Add(new NavMapAirlock(xform.LocalPosition));
}
// TODO: Diffs
args.State = new NavMapComponentState()
{
TileData = data,
Beacons = beacons,
Airlocks = airlocks
};
}
private void OnReAnchor(ref ReAnchorEvent ev)
{
if (TryComp<MapGridComponent>(ev.OldGrid, out var oldGrid) &&
TryComp<NavMapComponent>(ev.OldGrid, out var navMap))
{
var chunkOrigin = SharedMapSystem.GetChunkIndices(ev.TilePos, ChunkSize);
if (navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
{
RefreshTile(ev.OldGrid, oldGrid, navMap, chunk, ev.TilePos);
}
}
HandleAnchor(ev.Xform);
}
private void OnAnchorChange(ref AnchorStateChangedEvent ev)
{
HandleAnchor(ev.Transform);
}
private void HandleAnchor(TransformComponent xform)
{
if (!TryComp<NavMapComponent>(xform.GridUid, out var navMap) ||
!TryComp<MapGridComponent>(xform.GridUid, out var grid))
return;
var tile = grid.LocalToTile(xform.Coordinates);
var tile = ev.NewTile.GridIndices;
var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
if (!navMap.Chunks.TryGetValue(chunkOrigin, out var chunk))
{
chunk = new NavMapChunk(chunkOrigin);
navMap.Chunks[chunkOrigin] = chunk;
}
if (!navMap.Chunks.TryGetValue((NavMapChunkType.Floor, chunkOrigin), out var chunk))
chunk = new(chunkOrigin);
RefreshTile(xform.GridUid.Value, grid, navMap, chunk, tile);
// This could be easily replaced in the future to accommodate diagonal tiles
if (ev.NewTile.IsSpace())
chunk = UnsetAllEdgesForChunkTile(chunk, tile);
else
chunk = SetAllEdgesForChunkTile(chunk, tile);
chunk.LastUpdate = _gameTiming.CurTick;
navMap.Chunks[(NavMapChunkType.Floor, chunkOrigin)] = chunk;
Dirty(ev.NewTile.GridUid, navMap);
}
private void RefreshTile(EntityUid uid, MapGridComponent grid, NavMapComponent component, NavMapChunk chunk, Vector2i tile)
private void OnAirtightChanged(ref AirtightChanged ev)
{
var gridUid = ev.Position.Grid;
if (!TryComp<NavMapComponent>(gridUid, out var navMap) ||
!TryComp<MapGridComponent>(gridUid, out var mapGrid))
return;
// Refresh the affected tile
var tile = ev.Position.Tile;
var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
RefreshTileEntityContents(gridUid, navMap, mapGrid, chunkOrigin, tile);
// Update potentially affected chunks
foreach (var category in EntityChunkTypes)
{
if (!navMap.Chunks.TryGetValue((category, chunkOrigin), out var chunk))
continue;
chunk.LastUpdate = _gameTiming.CurTick;
navMap.Chunks[(category, chunkOrigin)] = chunk;
}
Dirty(gridUid, navMap);
}
#endregion
#region: Beacon event handling
private void OnNavMapBeaconMapInit(EntityUid uid, NavMapBeaconComponent component, MapInitEvent args)
{
if (component.DefaultText == null || component.Text != null)
return;
component.Text = Loc.GetString(component.DefaultText);
Dirty(uid, component);
UpdateNavMapBeaconData(uid, component);
}
private void OnNavMapBeaconAnchor(EntityUid uid, NavMapBeaconComponent component, ref AnchorStateChangedEvent args)
{
UpdateBeaconEnabledVisuals((uid, component));
UpdateNavMapBeaconData(uid, component);
}
private void OnConfigureMessage(Entity<ConfigurableNavMapBeaconComponent> ent, ref NavMapBeaconConfigureBuiMessage args)
{
if (args.Session.AttachedEntity is not { } user)
return;
if (!TryComp<NavMapBeaconComponent>(ent, out var beacon))
return;
if (beacon.Text == args.Text &&
beacon.Color == args.Color &&
beacon.Enabled == args.Enabled)
return;
_adminLog.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(user):player} configured NavMapBeacon \'{ToPrettyString(ent):entity}\' with text \'{args.Text}\', color {args.Color.ToHexNoAlpha()}, and {(args.Enabled ? "enabled" : "disabled")} it.");
if (TryComp<WarpPointComponent>(ent, out var warpPoint))
{
warpPoint.Location = args.Text;
}
beacon.Text = args.Text;
beacon.Color = args.Color;
beacon.Enabled = args.Enabled;
UpdateBeaconEnabledVisuals((ent, beacon));
UpdateNavMapBeaconData(ent, beacon);
}
private void OnConfigurableMapInit(Entity<ConfigurableNavMapBeaconComponent> ent, ref MapInitEvent args)
{
if (!TryComp<NavMapBeaconComponent>(ent, out var navMap))
return;
// We set this on mapinit just in case the text was edited via VV or something.
if (TryComp<WarpPointComponent>(ent, out var warpPoint))
warpPoint.Location = navMap.Text;
UpdateBeaconEnabledVisuals((ent, navMap));
}
private void OnConfigurableExamined(Entity<ConfigurableNavMapBeaconComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange || !TryComp<NavMapBeaconComponent>(ent, out var navMap))
return;
args.PushMarkup(Loc.GetString("nav-beacon-examine-text",
("enabled", navMap.Enabled),
("color", navMap.Color.ToHexNoAlpha()),
("label", navMap.Text ?? string.Empty)));
}
#endregion
#region: Grid functions
private void RefreshGrid(EntityUid uid, NavMapComponent component, MapGridComponent mapGrid)
{
// Clear stale data
component.Chunks.Clear();
component.Beacons.Clear();
// Loop over all tiles
var tileRefs = _mapSystem.GetAllTiles(uid, mapGrid);
foreach (var tileRef in tileRefs)
{
var tile = tileRef.GridIndices;
var chunkOrigin = SharedMapSystem.GetChunkIndices(tile, ChunkSize);
if (!component.Chunks.TryGetValue((NavMapChunkType.Floor, chunkOrigin), out var chunk))
chunk = new(chunkOrigin);
chunk.LastUpdate = _gameTiming.CurTick;
// Refresh the floor tile
component.Chunks[(NavMapChunkType.Floor, chunkOrigin)] = SetAllEdgesForChunkTile(chunk, tile);
// Refresh the contents of the tile
RefreshTileEntityContents(uid, component, mapGrid, chunkOrigin, tile);
}
Dirty(uid, component);
}
private void RefreshTileEntityContents(EntityUid uid, NavMapComponent component, MapGridComponent mapGrid, Vector2i chunkOrigin, Vector2i tile)
{
var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
var existing = chunk.TileData;
var flag = GetFlag(relative);
var flag = (ushort) GetFlag(relative);
var invFlag = (ushort) ~flag;
chunk.TileData &= ~flag;
// Clear stale data from the tile across all entity associated chunks
foreach (var category in EntityChunkTypes)
{
if (!component.Chunks.TryGetValue((category, chunkOrigin), out var chunk))
chunk = new(chunkOrigin);
var enumerator = grid.GetAnchoredEntitiesEnumerator(tile);
// TODO: Use something to get convex poly.
foreach (var (direction, _) in chunk.TileData)
chunk.TileData[direction] &= invFlag;
chunk.LastUpdate = _gameTiming.CurTick;
component.Chunks[(category, chunkOrigin)] = chunk;
}
// Update the tile data based on what entities are still anchored to the tile
var enumerator = _mapSystem.GetAnchoredEntitiesEnumerator(uid, mapGrid, tile);
while (enumerator.MoveNext(out var ent))
{
if (!_physicsQuery.TryGetComponent(ent, out var body) ||
!body.CanCollide ||
!body.Hard ||
body.BodyType != BodyType.Static ||
!_tags.HasTag(ent.Value, "Wall", _tagQuery) &&
!_tags.HasTag(ent.Value, "Window", _tagQuery))
{
if (!TryComp<AirtightComponent>(ent, out var entAirtight))
continue;
var category = GetAssociatedEntityChunkType(ent.Value);
if (!component.Chunks.TryGetValue((category, chunkOrigin), out var chunk))
continue;
foreach (var (direction, _) in chunk.TileData)
{
if ((direction & entAirtight.AirBlockedDirection) > 0)
chunk.TileData[direction] |= flag;
}
chunk.TileData |= flag;
break;
chunk.LastUpdate = _gameTiming.CurTick;
component.Chunks[(category, chunkOrigin)] = chunk;
}
if (chunk.TileData == 0)
// Remove walls that intersect with doors (unless they can both physically fit on the same tile)
if (component.Chunks.TryGetValue((NavMapChunkType.Wall, chunkOrigin), out var wallChunk) &&
component.Chunks.TryGetValue((NavMapChunkType.Airlock, chunkOrigin), out var airlockChunk))
{
component.Chunks.Remove(chunk.Origin);
}
foreach (var (direction, _) in wallChunk.TileData)
{
var airlockInvFlag = (ushort) ~airlockChunk.TileData[direction];
wallChunk.TileData[direction] &= airlockInvFlag;
}
if (existing == chunk.TileData)
wallChunk.LastUpdate = _gameTiming.CurTick;
component.Chunks[(NavMapChunkType.Wall, chunkOrigin)] = wallChunk;
}
}
#endregion
#region: Beacon functions
private void UpdateNavMapBeaconData(EntityUid uid, NavMapBeaconComponent component, TransformComponent? xform = null)
{
if (!Resolve(uid, ref xform))
return;
Dirty(uid, component);
if (xform.GridUid == null)
return;
if (!TryComp<NavMapComponent>(xform.GridUid, out var navMap))
return;
var netEnt = GetNetEntity(uid);
var oldBeacon = navMap.Beacons.FirstOrNull(x => x.NetEnt == netEnt);
var changed = false;
if (oldBeacon != null)
{
navMap.Beacons.Remove(oldBeacon.Value);
changed = true;
}
if (TryCreateNavMapBeaconData(uid, component, xform, out var beaconData))
{
navMap.Beacons.Add(beaconData.Value);
changed = true;
}
if (changed)
Dirty(xform.GridUid.Value, navMap);
}
private void UpdateBeaconEnabledVisuals(Entity<NavMapBeaconComponent> ent)
{
_appearance.SetData(ent, NavMapBeaconVisuals.Enabled, ent.Comp.Enabled && Transform(ent).Anchored);
}
/// <summary>
@@ -389,9 +345,6 @@ public sealed class NavMapSystem : SharedNavMapSystem
comp.Enabled = enabled;
UpdateBeaconEnabledVisuals((uid, comp));
Dirty(uid, comp);
RefreshNavGrid(uid);
}
/// <summary>
@@ -419,7 +372,7 @@ public sealed class NavMapSystem : SharedNavMapSystem
if (!Resolve(ent, ref ent.Comp))
return false;
return TryGetNearestBeacon(_transform.GetMapCoordinates(ent, ent.Comp), out beacon, out beaconCoords);
return TryGetNearestBeacon(_transformSystem.GetMapCoordinates(ent, ent.Comp), out beacon, out beaconCoords);
}
/// <summary>
@@ -446,7 +399,7 @@ public sealed class NavMapSystem : SharedNavMapSystem
if (coordinates.MapId != xform.MapID)
continue;
var coords = _transform.GetWorldPosition(xform);
var coords = _transformSystem.GetWorldPosition(xform);
var distanceSquared = (coordinates.Position - coords).LengthSquared();
if (!float.IsInfinity(minDistance) && distanceSquared >= minDistance)
continue;
@@ -465,7 +418,7 @@ public sealed class NavMapSystem : SharedNavMapSystem
if (!Resolve(ent, ref ent.Comp))
return Loc.GetString("nav-beacon-pos-no-beacons");
return GetNearestBeaconString(_transform.GetMapCoordinates(ent, ent.Comp));
return GetNearestBeaconString(_transformSystem.GetMapCoordinates(ent, ent.Comp));
}
public string GetNearestBeaconString(MapCoordinates coordinates)
@@ -494,11 +447,13 @@ public sealed class NavMapSystem : SharedNavMapSystem
? Loc.GetString("nav-beacon-pos-format-direction-mod-far")
: string.Empty;
// we can null suppress the text being null because TRyGetNearestVisibleStationBeacon always gives us a beacon with not-null text.
// we can null suppress the text being null because TryGetNearestVisibleStationBeacon always gives us a beacon with not-null text.
return Loc.GetString("nav-beacon-pos-format-direction",
("modifier", modifier),
("direction", ContentLocalizationManager.FormatDirection(adjustedDir).ToLowerInvariant()),
("color", beacon.Value.Comp.Color),
("marker", beacon.Value.Comp.Text!));
}
#endregion
}

View File

@@ -1,9 +1,12 @@
using Content.Shared.Atmos;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.Pinpointer;
/// <summary>
/// Used to store grid poly data to be used for UIs.
/// Used to store grid data to be used for UIs.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class NavMapComponent : Component
@@ -12,25 +15,57 @@ public sealed partial class NavMapComponent : Component
* Don't need DataFields as this can be reconstructed
*/
/// <summary>
/// Bitmasks that represent chunked tiles.
/// </summary>
[ViewVariables]
public readonly Dictionary<Vector2i, NavMapChunk> Chunks = new();
public Dictionary<(NavMapChunkType, Vector2i), NavMapChunk> Chunks = new();
[ViewVariables] public readonly List<SharedNavMapSystem.NavMapBeacon> Beacons = new();
[ViewVariables] public readonly List<SharedNavMapSystem.NavMapAirlock> Airlocks = new();
/// <summary>
/// List of station beacons.
/// </summary>
[ViewVariables]
public HashSet<SharedNavMapSystem.NavMapBeacon> Beacons = new();
}
[Serializable, NetSerializable]
public sealed class NavMapChunk
{
/// <summary>
/// The chunk origin
/// </summary>
public readonly Vector2i Origin;
/// <summary>
/// Bitmask for tiles, 1 for occupied and 0 for empty.
/// Bitmask for tiles, 1 for occupied and 0 for empty. There is a bitmask for each cardinal direction,
/// representing each edge of the tile, in case the entities inside it do not entirely fill it
/// </summary>
public int TileData;
public Dictionary<AtmosDirection, ushort> TileData;
/// <summary>
/// The last game tick that the chunk was updated
/// </summary>
[NonSerialized]
public GameTick LastUpdate;
public NavMapChunk(Vector2i origin)
{
Origin = origin;
TileData = new()
{
[AtmosDirection.North] = 0,
[AtmosDirection.East] = 0,
[AtmosDirection.South] = 0,
[AtmosDirection.West] = 0,
};
}
}
public enum NavMapChunkType : byte
{
Invalid,
Floor,
Wall,
Airlock,
}

View File

@@ -1,13 +1,38 @@
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Content.Shared.Atmos;
using Content.Shared.Tag;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Pinpointer;
public abstract class SharedNavMapSystem : EntitySystem
{
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public const byte ChunkSize = 4;
public readonly NavMapChunkType[] EntityChunkTypes =
{
NavMapChunkType.Invalid,
NavMapChunkType.Wall,
NavMapChunkType.Airlock,
};
private readonly string[] _wallTags = ["Wall", "Window"];
public override void Initialize()
{
base.Initialize();
// Data handling events
SubscribeLocalEvent<NavMapComponent, ComponentGetState>(OnGetState);
}
/// <summary>
/// Converts the chunk's tile into a bitflag for the slot.
/// </summary>
@@ -31,19 +56,236 @@ public abstract class SharedNavMapSystem : EntitySystem
return new Vector2i(x, y);
}
[Serializable, NetSerializable]
protected sealed class NavMapComponentState : ComponentState
public NavMapChunk SetAllEdgesForChunkTile(NavMapChunk chunk, Vector2i tile)
{
public Dictionary<Vector2i, int> TileData = new();
var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
var flag = (ushort) GetFlag(relative);
public List<NavMapBeacon> Beacons = new();
foreach (var (direction, _) in chunk.TileData)
chunk.TileData[direction] |= flag;
public List<NavMapAirlock> Airlocks = new();
return chunk;
}
public NavMapChunk UnsetAllEdgesForChunkTile(NavMapChunk chunk, Vector2i tile)
{
var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
var flag = (ushort) GetFlag(relative);
var invFlag = (ushort) ~flag;
foreach (var (direction, _) in chunk.TileData)
chunk.TileData[direction] &= invFlag;
return chunk;
}
public ushort GetCombinedEdgesForChunk(Dictionary<AtmosDirection, ushort> tile)
{
ushort combined = 0;
foreach (var kvp in tile)
combined |= kvp.Value;
return combined;
}
public bool AllTileEdgesAreOccupied(Dictionary<AtmosDirection, ushort> tileData, Vector2i tile)
{
var flag = (ushort) GetFlag(tile);
foreach (var kvp in tileData)
{
if ((kvp.Value & flag) == 0)
return false;
}
return true;
}
public NavMapChunkType GetAssociatedEntityChunkType(EntityUid uid)
{
var category = NavMapChunkType.Invalid;
if (HasComp<NavMapDoorComponent>(uid))
category = NavMapChunkType.Airlock;
else if (_tagSystem.HasAnyTag(uid, _wallTags))
category = NavMapChunkType.Wall;
return category;
}
protected bool TryCreateNavMapBeaconData(EntityUid uid, NavMapBeaconComponent component, TransformComponent xform, [NotNullWhen(true)] out NavMapBeacon? beaconData)
{
beaconData = null;
if (!component.Enabled || xform.GridUid == null || !xform.Anchored)
return false;
string? name = component.Text;
var meta = MetaData(uid);
if (string.IsNullOrEmpty(name))
name = meta.EntityName;
beaconData = new NavMapBeacon(meta.NetEntity, component.Color, name, xform.LocalPosition)
{
LastUpdate = _gameTiming.CurTick
};
return true;
}
#region: Event handling
private void OnGetState(EntityUid uid, NavMapComponent component, ref ComponentGetState args)
{
var chunks = new Dictionary<(NavMapChunkType, Vector2i), Dictionary<AtmosDirection, ushort>>();
var beacons = new HashSet<NavMapBeacon>();
// Should this be a full component state or a delta-state?
if (args.FromTick <= component.CreationTick)
{
foreach (var ((category, origin), chunk) in component.Chunks)
{
var chunkDatum = new Dictionary<AtmosDirection, ushort>(chunk.TileData.Count);
foreach (var (direction, tileData) in chunk.TileData)
chunkDatum[direction] = tileData;
chunks.Add((category, origin), chunkDatum);
}
var beaconQuery = AllEntityQuery<NavMapBeaconComponent, TransformComponent>();
while (beaconQuery.MoveNext(out var beaconUid, out var beacon, out var xform))
{
if (xform.GridUid != uid)
continue;
if (!TryCreateNavMapBeaconData(beaconUid, beacon, xform, out var beaconData))
continue;
beacons.Add(beaconData.Value);
}
args.State = new NavMapComponentState(chunks, beacons);
return;
}
foreach (var ((category, origin), chunk) in component.Chunks)
{
if (chunk.LastUpdate < args.FromTick)
continue;
var chunkDatum = new Dictionary<AtmosDirection, ushort>(chunk.TileData.Count);
foreach (var (direction, tileData) in chunk.TileData)
chunkDatum[direction] = tileData;
chunks.Add((category, origin), chunkDatum);
}
foreach (var beacon in component.Beacons)
{
if (beacon.LastUpdate < args.FromTick)
continue;
beacons.Add(beacon);
}
args.State = new NavMapComponentState(chunks, beacons)
{
AllChunks = new(component.Chunks.Keys),
AllBeacons = new(component.Beacons)
};
}
#endregion
#region: System messages
[Serializable, NetSerializable]
protected sealed class NavMapComponentState : ComponentState, IComponentDeltaState
{
public Dictionary<(NavMapChunkType, Vector2i), Dictionary<AtmosDirection, ushort>> Chunks = new();
public HashSet<NavMapBeacon> Beacons = new();
// Required to infer deleted/missing chunks for delta states
public HashSet<(NavMapChunkType, Vector2i)>? AllChunks;
public HashSet<NavMapBeacon>? AllBeacons;
public NavMapComponentState(Dictionary<(NavMapChunkType, Vector2i), Dictionary<AtmosDirection, ushort>> chunks, HashSet<NavMapBeacon> beacons)
{
Chunks = chunks;
Beacons = beacons;
}
public bool FullState => (AllChunks == null || AllBeacons == null);
public void ApplyToFullState(IComponentState fullState)
{
DebugTools.Assert(!FullState);
var state = (NavMapComponentState) fullState;
DebugTools.Assert(state.FullState);
// Update chunks
foreach (var key in state.Chunks.Keys)
{
if (!AllChunks!.Contains(key))
state.Chunks.Remove(key);
}
foreach (var (chunk, data) in Chunks)
state.Chunks[chunk] = new(data);
// Update beacons
foreach (var beacon in state.Beacons)
{
if (!AllBeacons!.Contains(beacon))
state.Beacons.Remove(beacon);
}
foreach (var beacon in Beacons)
state.Beacons.Add(beacon);
}
public IComponentState CreateNewFullState(IComponentState fullState)
{
DebugTools.Assert(!FullState);
var state = (NavMapComponentState) fullState;
DebugTools.Assert(state.FullState);
var chunks = new Dictionary<(NavMapChunkType, Vector2i), Dictionary<AtmosDirection, ushort>>();
var beacons = new HashSet<NavMapBeacon>();
foreach (var (chunk, data) in Chunks)
chunks[chunk] = new(data);
foreach (var (chunk, data) in state.Chunks)
{
if (AllChunks!.Contains(chunk))
chunks.TryAdd(chunk, new(data));
}
foreach (var beacon in Beacons)
beacons.Add(new NavMapBeacon(beacon.NetEnt, beacon.Color, beacon.Text, beacon.Position));
foreach (var beacon in state.Beacons)
{
if (AllBeacons!.Contains(beacon))
beacons.Add(new NavMapBeacon(beacon.NetEnt, beacon.Color, beacon.Text, beacon.Position));
}
return new NavMapComponentState(chunks, beacons);
}
}
[Serializable, NetSerializable]
public readonly record struct NavMapBeacon(Color Color, string Text, Vector2 Position);
public record struct NavMapBeacon(NetEntity NetEnt, Color Color, string Text, Vector2 Position)
{
public GameTick LastUpdate;
}
[Serializable, NetSerializable]
public readonly record struct NavMapAirlock(Vector2 Position);
#endregion
}