Construction UI MVP Experiment (#3107)
* Refactors the ConstructionSystem into the MVP pattern. * Refactors the ConstructionMenu into the MVP pattern. * Moved the ConstructionMenuPresenter to the GameScreen where it belongs. * Rebase updates.
This commit is contained in:
@@ -1,314 +1,134 @@
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#nullable enable
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Client.Utility;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Client.AutoGenerated;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Utility;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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#nullable enable
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namespace Content.Client.Construction
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namespace Content.Client.Construction
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{
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{
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[GenerateTypedNameReferences]
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/// <summary>
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public partial class ConstructionMenu : SS14Window
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/// This is the interface for a UI View of the construction window. The point of it is to abstract away the actual
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/// UI controls and just provide higher level operations on the entire window. This View is completely passive and
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/// just raises events to the outside world. This class is controlled by the <see cref="ConstructionMenuPresenter"/>.
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/// </summary>
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public interface IConstructionMenuView : IDisposable
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{
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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// It isn't optimal to expose UI controls like this, but the UI control design is
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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// questionable so it can't be helped.
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[Dependency] private readonly IEntitySystemManager _systemManager = default!;
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string[] Categories { get; set; }
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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OptionButton CategoryButton { get; }
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bool EraseButtonPressed { get; set; }
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bool BuildButtonPressed { get; set; }
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ItemList Recipes { get; }
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ItemList RecipeStepList { get; }
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event EventHandler<(string search, string catagory)> PopulateRecipes;
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event EventHandler<ItemList.Item?> RecipeSelected;
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event EventHandler<bool> BuildButtonToggled;
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event EventHandler<bool> EraseButtonToggled;
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event EventHandler ClearAllGhosts;
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void ClearRecipeInfo();
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void SetRecipeInfo(string name, string description, Texture iconTexture, bool isItem);
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void ResetPlacement();
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#region Window Control
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event Action? OnClose;
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bool IsOpen { get; }
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void OpenCentered();
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void MoveToFront();
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bool IsAtFront();
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void Close();
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#endregion
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}
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[GenerateTypedNameReferences]
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public partial class ConstructionMenu : SS14Window, IConstructionMenuView
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{
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protected override Vector2? CustomSize => (720, 320);
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protected override Vector2? CustomSize => (720, 320);
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private ConstructionPrototype? _selected;
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public bool BuildButtonPressed
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private string[] _categories = Array.Empty<string>();
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{
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get => BuildButton.Pressed;
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set => BuildButton.Pressed = value;
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}
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public string[] Categories { get; set; } = Array.Empty<string>();
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public OptionButton CategoryButton => Category;
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public bool EraseButtonPressed
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{
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get => EraseButton.Pressed;
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set => EraseButton.Pressed = value;
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}
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/// <inheritdoc />
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public ItemList Recipes => RecipesList;
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public ItemList RecipeStepList => StepList;
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public ConstructionMenu()
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public ConstructionMenu()
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{
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{
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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RobustXamlLoader.Load(this);
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_placementManager.PlacementChanged += PlacementChanged;
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Title = Loc.GetString("Construction");
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Title = Loc.GetString("Construction");
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BuildButton.Text = Loc.GetString("Place construction ghost");
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BuildButton.Text = Loc.GetString("Place construction ghost");
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RecipesList.OnItemSelected += RecipeSelected;
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RecipesList.OnItemSelected += obj => RecipeSelected?.Invoke(this, obj.ItemList[obj.ItemIndex]);
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RecipesList.OnItemDeselected += RecipeDeselected;
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RecipesList.OnItemDeselected += _ => RecipeSelected?.Invoke(this, null);
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SearchBar.OnTextChanged += SearchTextChanged;
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SearchBar.OnTextChanged += _ => PopulateRecipes?.Invoke(this, (SearchBar.Text, Categories[Category.SelectedId]));
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Category.OnItemSelected += CategorySelected;
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Category.OnItemSelected += obj =>
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{
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Category.SelectId(obj.Id);
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PopulateRecipes?.Invoke(this, (SearchBar.Text, Categories[obj.Id]));
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};
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BuildButton.Text = Loc.GetString("Place construction ghost");
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BuildButton.Text = Loc.GetString("Place construction ghost");
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BuildButton.OnToggled += BuildButtonToggled;
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BuildButton.OnToggled += args => BuildButtonToggled?.Invoke(this, args.Pressed);
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ClearButton.Text = Loc.GetString("Clear All");
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ClearButton.Text = Loc.GetString("Clear All");
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ClearButton.OnPressed += ClearAllButtonPressed;
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ClearButton.OnPressed += _ => ClearAllGhosts?.Invoke(this, EventArgs.Empty);
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EraseButton.Text = Loc.GetString("Eraser Mode");
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EraseButton.Text = Loc.GetString("Eraser Mode");
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EraseButton.OnToggled += EraseButtonToggled;
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EraseButton.OnToggled += args => EraseButtonToggled?.Invoke(this, args.Pressed);
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PopulateCategories();
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PopulateAll();
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}
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}
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private void PlacementChanged(object? sender, EventArgs e)
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public event EventHandler? ClearAllGhosts;
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public event EventHandler<(string search, string catagory)>? PopulateRecipes;
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public event EventHandler<ItemList.Item?>? RecipeSelected;
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public event EventHandler<bool>? BuildButtonToggled;
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public event EventHandler<bool>? EraseButtonToggled;
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public void ResetPlacement()
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{
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{
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BuildButton.Pressed = false;
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BuildButton.Pressed = false;
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EraseButton.Pressed = false;
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EraseButton.Pressed = false;
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}
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}
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private void PopulateAll()
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public void SetRecipeInfo(string name, string description, Texture iconTexture, bool isItem)
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{
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{
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foreach (var recipe in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
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{
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RecipesList.Add(GetItem(recipe, RecipesList));
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}
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}
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private static ItemList.Item GetItem(ConstructionPrototype recipe, ItemList itemList)
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{
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return new(itemList)
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{
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Metadata = recipe,
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Text = recipe.Name,
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Icon = recipe.Icon.Frame0(),
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TooltipEnabled = true,
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TooltipText = recipe.Description,
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};
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}
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private void PopulateBy(string search, string category)
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{
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RecipesList.Clear();
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foreach (var recipe in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
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{
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if (!string.IsNullOrEmpty(search))
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{
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if (!recipe.Name.ToLowerInvariant().Contains(search.Trim().ToLowerInvariant()))
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continue;
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}
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if (!string.IsNullOrEmpty(category) && category != Loc.GetString("All"))
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{
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if (recipe.Category != category)
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continue;
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}
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RecipesList.Add(GetItem(recipe, RecipesList));
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}
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}
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private void PopulateCategories()
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{
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var uniqueCategories = new HashSet<string>();
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// hard-coded to show all recipes
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uniqueCategories.Add(Loc.GetString("All"));
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foreach (var prototype in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
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{
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var category = Loc.GetString(prototype.Category);
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if (!string.IsNullOrEmpty(category))
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uniqueCategories.Add(category);
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}
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Category.Clear();
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var array = uniqueCategories.ToArray();
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Array.Sort(array);
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for (var i = 0; i < array.Length; i++)
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{
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var category = array[i];
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Category.AddItem(category, i);
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}
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_categories = array;
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}
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private void PopulateInfo(ConstructionPrototype prototype)
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{
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ClearInfo();
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var isItem = prototype.Type == ConstructionType.Item;
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BuildButton.Disabled = false;
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BuildButton.Disabled = false;
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BuildButton.Text = Loc.GetString(!isItem ? "Place construction ghost" : "Craft");
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BuildButton.Text = Loc.GetString(isItem ? "Place construction ghost" : "Craft");
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TargetName.SetMessage(prototype.Name);
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TargetName.SetMessage(name);
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TargetDesc.SetMessage(prototype.Description);
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TargetDesc.SetMessage(description);
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TargetTexture.Texture = prototype.Icon.Frame0();
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TargetTexture.Texture = iconTexture;
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if (!_prototypeManager.TryIndex(prototype.Graph, out ConstructionGraphPrototype graph))
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return;
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var startNode = graph.Nodes[prototype.StartNode];
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var targetNode = graph.Nodes[prototype.TargetNode];
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var path = graph.Path(startNode.Name, targetNode.Name);
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var current = startNode;
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var stepNumber = 1;
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Texture? GetTextureForStep(ConstructionGraphStep step)
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{
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switch (step)
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{
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case MaterialConstructionGraphStep materialStep:
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switch (materialStep.Material)
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{
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case StackType.Metal:
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return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/metal.png");
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case StackType.Glass:
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return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/glass.png");
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case StackType.Plasteel:
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return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/plasteel.png");
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case StackType.Plasma:
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return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/plasma.png");
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case StackType.Cable:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/cables.rsi/coil-30.png");
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case StackType.MetalRod:
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return _resourceCache.GetTexture("/Textures/Objects/Materials/materials.rsi/rods.png");
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}
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break;
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case ToolConstructionGraphStep toolStep:
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switch (toolStep.Tool)
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{
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case ToolQuality.Anchoring:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/wrench.rsi/icon.png");
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case ToolQuality.Prying:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/crowbar.rsi/icon.png");
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case ToolQuality.Screwing:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
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case ToolQuality.Cutting:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
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case ToolQuality.Welding:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/welder.rsi/welder.png");
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case ToolQuality.Multitool:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/multitool.rsi/multitool.png");
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}
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}
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break;
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public void ClearRecipeInfo()
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case ComponentConstructionGraphStep componentStep:
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return componentStep.Icon?.Frame0();
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case PrototypeConstructionGraphStep prototypeStep:
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return prototypeStep.Icon?.Frame0();
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case NestedConstructionGraphStep _:
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return null;
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}
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return null;
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}
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foreach (var node in path)
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{
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var edge = current.GetEdge(node.Name);
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var firstNode = current == startNode;
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if (firstNode)
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{
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StepList.AddItem(isItem
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? Loc.GetString($"{stepNumber++}. To craft this item, you need:")
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: Loc.GetString($"{stepNumber++}. To build this, first you need:"));
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}
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foreach (var step in edge.Steps)
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{
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var icon = GetTextureForStep(step);
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switch (step)
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{
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case MaterialConstructionGraphStep materialStep:
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StepList.AddItem(
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!firstNode
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? Loc.GetString(
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"{0}. Add {1}x {2}.", stepNumber++, materialStep.Amount, materialStep.Material)
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: Loc.GetString(" {0}x {1}", materialStep.Amount, materialStep.Material), icon);
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break;
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case ToolConstructionGraphStep toolStep:
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StepList.AddItem(Loc.GetString("{0}. Use a {1}.", stepNumber++, toolStep.Tool.GetToolName()), icon);
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break;
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case PrototypeConstructionGraphStep prototypeStep:
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StepList.AddItem(Loc.GetString("{0}. Add {1}.", stepNumber++, prototypeStep.Name), icon);
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break;
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case ComponentConstructionGraphStep componentStep:
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StepList.AddItem(Loc.GetString("{0}. Add {1}.", stepNumber++, componentStep.Name), icon);
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break;
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case NestedConstructionGraphStep nestedStep:
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var parallelNumber = 1;
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StepList.AddItem(Loc.GetString("{0}. In parallel...", stepNumber++));
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foreach (var steps in nestedStep.Steps)
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{
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var subStepNumber = 1;
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foreach (var subStep in steps)
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{
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icon = GetTextureForStep(subStep);
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switch (subStep)
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{
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case MaterialConstructionGraphStep materialStep:
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if (!isItem)
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StepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}x {4}.", stepNumber, parallelNumber, subStepNumber++, materialStep.Amount, materialStep.Material), icon);
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break;
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case ToolConstructionGraphStep toolStep:
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StepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Use a {3}.", stepNumber, parallelNumber, subStepNumber++, toolStep.Tool.GetToolName()), icon);
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break;
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case PrototypeConstructionGraphStep prototypeStep:
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StepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}.", stepNumber, parallelNumber, subStepNumber++, prototypeStep.Name), icon);
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break;
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case ComponentConstructionGraphStep componentStep:
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StepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}.", stepNumber, parallelNumber, subStepNumber++, componentStep.Name), icon);
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break;
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}
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}
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parallelNumber++;
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}
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break;
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}
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}
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current = node;
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}
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}
|
|
||||||
|
|
||||||
private void ClearInfo()
|
|
||||||
{
|
{
|
||||||
BuildButton.Disabled = true;
|
BuildButton.Disabled = true;
|
||||||
TargetName.SetMessage(string.Empty);
|
TargetName.SetMessage(string.Empty);
|
||||||
@@ -317,92 +137,12 @@ namespace Content.Client.Construction
|
|||||||
StepList.Clear();
|
StepList.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RecipeSelected(ItemList.ItemListSelectedEventArgs obj)
|
/// <inheritdoc />
|
||||||
{
|
|
||||||
_selected = (ConstructionPrototype) obj.ItemList[obj.ItemIndex].Metadata!;
|
|
||||||
if(_placementManager.IsActive && !_placementManager.Eraser) UpdateGhostPlacement();
|
|
||||||
PopulateInfo(_selected);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RecipeDeselected(ItemList.ItemListDeselectedEventArgs obj)
|
|
||||||
{
|
|
||||||
_selected = null;
|
|
||||||
ClearInfo();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CategorySelected(OptionButton.ItemSelectedEventArgs obj)
|
|
||||||
{
|
|
||||||
Category.SelectId(obj.Id);
|
|
||||||
PopulateBy(SearchBar.Text, _categories[obj.Id]);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SearchTextChanged(LineEdit.LineEditEventArgs obj)
|
|
||||||
{
|
|
||||||
PopulateBy(SearchBar.Text, _categories[Category.SelectedId]);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void BuildButtonToggled(BaseButton.ButtonToggledEventArgs args)
|
|
||||||
{
|
|
||||||
if (args.Pressed)
|
|
||||||
{
|
|
||||||
if(_selected == null) return;
|
|
||||||
|
|
||||||
var constructSystem = EntitySystem.Get<ConstructionSystem>();
|
|
||||||
|
|
||||||
if (_selected.Type == ConstructionType.Item)
|
|
||||||
{
|
|
||||||
constructSystem.TryStartItemConstruction(_selected.ID);
|
|
||||||
BuildButton.Pressed = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateGhostPlacement();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_placementManager.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
BuildButton.Pressed = args.Pressed;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateGhostPlacement()
|
|
||||||
{
|
|
||||||
if (_selected == null || _selected.Type != ConstructionType.Structure) return;
|
|
||||||
|
|
||||||
var constructSystem = EntitySystem.Get<ConstructionSystem>();
|
|
||||||
|
|
||||||
_placementManager.BeginPlacing(new PlacementInformation()
|
|
||||||
{
|
|
||||||
IsTile = false,
|
|
||||||
PlacementOption = _selected.PlacementMode,
|
|
||||||
}, new ConstructionPlacementHijack(constructSystem, _selected));
|
|
||||||
|
|
||||||
BuildButton.Pressed = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void EraseButtonToggled(BaseButton.ButtonToggledEventArgs args)
|
|
||||||
{
|
|
||||||
if (args.Pressed) _placementManager.Clear();
|
|
||||||
_placementManager.ToggleEraserHijacked(new ConstructionPlacementHijack(_systemManager.GetEntitySystem<ConstructionSystem>(), null));
|
|
||||||
EraseButton.Pressed = args.Pressed;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ClearAllButtonPressed(BaseButton.ButtonEventArgs obj)
|
|
||||||
{
|
|
||||||
var constructionSystem = EntitySystem.Get<ConstructionSystem>();
|
|
||||||
|
|
||||||
constructionSystem.ClearAllGhosts();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool disposing)
|
protected override void Dispose(bool disposing)
|
||||||
{
|
{
|
||||||
base.Dispose(disposing);
|
base.Dispose(disposing);
|
||||||
|
|
||||||
if (disposing)
|
if (disposing) { }
|
||||||
{
|
|
||||||
_placementManager.PlacementChanged -= PlacementChanged;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
505
Content.Client/Construction/ConstructionMenuPresenter.cs
Normal file
505
Content.Client/Construction/ConstructionMenuPresenter.cs
Normal file
@@ -0,0 +1,505 @@
|
|||||||
|
#nullable enable
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Content.Client.GameObjects.EntitySystems;
|
||||||
|
using Content.Client.UserInterface;
|
||||||
|
using Content.Client.Utility;
|
||||||
|
using Content.Shared.Construction;
|
||||||
|
using Content.Shared.GameObjects.Components;
|
||||||
|
using Content.Shared.GameObjects.Components.Interactable;
|
||||||
|
using Robust.Client.Graphics;
|
||||||
|
using Robust.Client.Placement;
|
||||||
|
using Robust.Client.ResourceManagement;
|
||||||
|
using Robust.Client.UserInterface.Controls;
|
||||||
|
using Robust.Client.Utility;
|
||||||
|
using Robust.Shared.Enums;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Client.Construction
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This class presents the Construction/Crafting UI to the client, linking the <see cref="ConstructionSystem" /> with the
|
||||||
|
/// model. This is where the bulk of UI work is done, either calling functions in the model to change state, or collecting
|
||||||
|
/// data out of the model to *present* to the screen though the UI framework.
|
||||||
|
/// </summary>
|
||||||
|
internal class ConstructionMenuPresenter : IDisposable
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IEntitySystemManager _systemManager = default!;
|
||||||
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||||
|
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||||
|
[Dependency] private readonly IPlacementManager _placementManager = default!;
|
||||||
|
|
||||||
|
private readonly IGameHud _gameHud;
|
||||||
|
private readonly IConstructionMenuView _constructionView;
|
||||||
|
|
||||||
|
private ConstructionSystem? _constructionSystem;
|
||||||
|
private ConstructionPrototype? _selected;
|
||||||
|
|
||||||
|
private bool CraftingAvailable
|
||||||
|
{
|
||||||
|
get => _gameHud.CraftingButtonVisible;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_gameHud.CraftingButtonVisible = value;
|
||||||
|
if (!value)
|
||||||
|
_constructionView.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Does the window have focus? If the window is closed, this will always return false.
|
||||||
|
/// </summary>
|
||||||
|
private bool IsAtFront => _constructionView.IsOpen && _constructionView.IsAtFront();
|
||||||
|
|
||||||
|
private bool WindowOpen
|
||||||
|
{
|
||||||
|
get => _constructionView.IsOpen;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value && CraftingAvailable)
|
||||||
|
{
|
||||||
|
if (_constructionView.IsOpen)
|
||||||
|
_constructionView.MoveToFront();
|
||||||
|
else
|
||||||
|
_constructionView.OpenCentered();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
_constructionView.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a new instance of <see cref="ConstructionMenuPresenter" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="gameHud">GUI that is being presented to.</param>
|
||||||
|
public ConstructionMenuPresenter(IGameHud gameHud)
|
||||||
|
{
|
||||||
|
// This is a lot easier than a factory
|
||||||
|
IoCManager.InjectDependencies(this);
|
||||||
|
|
||||||
|
_gameHud = gameHud;
|
||||||
|
_constructionView = new ConstructionMenu();
|
||||||
|
|
||||||
|
// This is required so that if we load after the system is initialized, we can bind to it immediately
|
||||||
|
if (_systemManager.TryGetEntitySystem<ConstructionSystem>(out var constructionSystem))
|
||||||
|
SystemBindingChanged(constructionSystem);
|
||||||
|
|
||||||
|
_systemManager.SystemLoaded += OnSystemLoaded;
|
||||||
|
_systemManager.SystemUnloaded += OnSystemUnloaded;
|
||||||
|
|
||||||
|
_placementManager.PlacementChanged += OnPlacementChanged;
|
||||||
|
|
||||||
|
_constructionView.OnClose += () => _gameHud.CraftingButtonDown = false;
|
||||||
|
_constructionView.ClearAllGhosts += (_, _) => _constructionSystem?.ClearAllGhosts();
|
||||||
|
_constructionView.PopulateRecipes += OnViewPopulateRecipes;
|
||||||
|
_constructionView.RecipeSelected += OnViewRecipeSelected;
|
||||||
|
_constructionView.BuildButtonToggled += (_, b) => BuildButtonToggled(b);
|
||||||
|
_constructionView.EraseButtonToggled += (_, b) =>
|
||||||
|
{
|
||||||
|
if (_constructionSystem is null) return;
|
||||||
|
if (b) _placementManager.Clear();
|
||||||
|
_placementManager.ToggleEraserHijacked(new ConstructionPlacementHijack(_constructionSystem, null));
|
||||||
|
_constructionView.EraseButtonPressed = b;
|
||||||
|
};
|
||||||
|
|
||||||
|
PopulateCategories();
|
||||||
|
OnViewPopulateRecipes(_constructionView, (string.Empty, string.Empty));
|
||||||
|
|
||||||
|
_gameHud.CraftingButtonToggled += b => WindowOpen = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
_constructionView.Dispose();
|
||||||
|
|
||||||
|
_systemManager.SystemLoaded -= OnSystemLoaded;
|
||||||
|
_systemManager.SystemUnloaded -= OnSystemUnloaded;
|
||||||
|
|
||||||
|
_placementManager.PlacementChanged -= OnPlacementChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPlacementChanged(object? sender, EventArgs e)
|
||||||
|
{
|
||||||
|
_constructionView.ResetPlacement();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnViewRecipeSelected(object? sender, ItemList.Item? item)
|
||||||
|
{
|
||||||
|
if (item is null)
|
||||||
|
{
|
||||||
|
_selected = null;
|
||||||
|
_constructionView.ClearRecipeInfo();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_selected = (ConstructionPrototype) item.Metadata!;
|
||||||
|
if (_placementManager.IsActive && !_placementManager.Eraser) UpdateGhostPlacement();
|
||||||
|
PopulateInfo(_selected);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnViewPopulateRecipes(object? sender, (string search, string catagory) args)
|
||||||
|
{
|
||||||
|
var (search, category) = args;
|
||||||
|
var recipesList = _constructionView.Recipes;
|
||||||
|
|
||||||
|
recipesList.Clear();
|
||||||
|
|
||||||
|
foreach (var recipe in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(search))
|
||||||
|
{
|
||||||
|
if (!recipe.Name.ToLowerInvariant().Contains(search.Trim().ToLowerInvariant()))
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(category) && category != Loc.GetString("All"))
|
||||||
|
{
|
||||||
|
if (recipe.Category != category)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
recipesList.Add(GetItem(recipe, recipesList));
|
||||||
|
}
|
||||||
|
|
||||||
|
// There is apparently no way to set which
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PopulateCategories()
|
||||||
|
{
|
||||||
|
var uniqueCategories = new HashSet<string>();
|
||||||
|
|
||||||
|
// hard-coded to show all recipes
|
||||||
|
uniqueCategories.Add(Loc.GetString("All"));
|
||||||
|
|
||||||
|
foreach (var prototype in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
|
||||||
|
{
|
||||||
|
var category = Loc.GetString(prototype.Category);
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(category))
|
||||||
|
uniqueCategories.Add(category);
|
||||||
|
}
|
||||||
|
|
||||||
|
_constructionView.CategoryButton.Clear();
|
||||||
|
|
||||||
|
var array = uniqueCategories.ToArray();
|
||||||
|
Array.Sort(array);
|
||||||
|
|
||||||
|
for (var i = 0; i < array.Length; i++)
|
||||||
|
{
|
||||||
|
var category = array[i];
|
||||||
|
_constructionView.CategoryButton.AddItem(category, i);
|
||||||
|
}
|
||||||
|
|
||||||
|
_constructionView.Categories = array;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PopulateInfo(ConstructionPrototype prototype)
|
||||||
|
{
|
||||||
|
_constructionView.ClearRecipeInfo();
|
||||||
|
_constructionView.SetRecipeInfo(prototype.Name, prototype.Description, prototype.Icon.Frame0(), prototype.Type != ConstructionType.Item);
|
||||||
|
|
||||||
|
var stepList = _constructionView.RecipeStepList;
|
||||||
|
GenerateStepList(prototype, stepList);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GenerateStepList(ConstructionPrototype prototype, ItemList stepList)
|
||||||
|
{
|
||||||
|
if (!_prototypeManager.TryIndex(prototype.Graph, out ConstructionGraphPrototype graph))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var startNode = graph.Nodes[prototype.StartNode];
|
||||||
|
var targetNode = graph.Nodes[prototype.TargetNode];
|
||||||
|
|
||||||
|
var path = graph.Path(startNode.Name, targetNode.Name);
|
||||||
|
|
||||||
|
var current = startNode;
|
||||||
|
|
||||||
|
var stepNumber = 1;
|
||||||
|
|
||||||
|
foreach (var node in path)
|
||||||
|
{
|
||||||
|
var edge = current.GetEdge(node.Name);
|
||||||
|
var firstNode = current == startNode;
|
||||||
|
|
||||||
|
if (firstNode)
|
||||||
|
{
|
||||||
|
stepList.AddItem(prototype.Type == ConstructionType.Item
|
||||||
|
? Loc.GetString($"{stepNumber++}. To craft this item, you need:")
|
||||||
|
: Loc.GetString($"{stepNumber++}. To build this, first you need:"));
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var step in edge.Steps)
|
||||||
|
{
|
||||||
|
var icon = GetTextureForStep(_resourceCache, step);
|
||||||
|
|
||||||
|
switch (step)
|
||||||
|
{
|
||||||
|
case MaterialConstructionGraphStep materialStep:
|
||||||
|
stepList.AddItem(
|
||||||
|
!firstNode
|
||||||
|
? Loc.GetString(
|
||||||
|
"{0}. Add {1}x {2}.", stepNumber++, materialStep.Amount, materialStep.Material)
|
||||||
|
: Loc.GetString(" {0}x {1}", materialStep.Amount, materialStep.Material), icon);
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ToolConstructionGraphStep toolStep:
|
||||||
|
stepList.AddItem(Loc.GetString("{0}. Use a {1}.", stepNumber++, toolStep.Tool.GetToolName()), icon);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PrototypeConstructionGraphStep prototypeStep:
|
||||||
|
stepList.AddItem(Loc.GetString("{0}. Add {1}.", stepNumber++, prototypeStep.Name), icon);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ComponentConstructionGraphStep componentStep:
|
||||||
|
stepList.AddItem(Loc.GetString("{0}. Add {1}.", stepNumber++, componentStep.Name), icon);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case NestedConstructionGraphStep nestedStep:
|
||||||
|
var parallelNumber = 1;
|
||||||
|
stepList.AddItem(Loc.GetString("{0}. In parallel...", stepNumber++));
|
||||||
|
|
||||||
|
foreach (var steps in nestedStep.Steps)
|
||||||
|
{
|
||||||
|
var subStepNumber = 1;
|
||||||
|
|
||||||
|
foreach (var subStep in steps)
|
||||||
|
{
|
||||||
|
icon = GetTextureForStep(_resourceCache, subStep);
|
||||||
|
|
||||||
|
switch (subStep)
|
||||||
|
{
|
||||||
|
case MaterialConstructionGraphStep materialStep:
|
||||||
|
if (!(prototype.Type == ConstructionType.Item)) stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}x {4}.", stepNumber, parallelNumber, subStepNumber++, materialStep.Amount, materialStep.Material), icon);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ToolConstructionGraphStep toolStep:
|
||||||
|
stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Use a {3}.", stepNumber, parallelNumber, subStepNumber++, toolStep.Tool.GetToolName()), icon);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PrototypeConstructionGraphStep prototypeStep:
|
||||||
|
stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}.", stepNumber, parallelNumber, subStepNumber++, prototypeStep.Name), icon);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ComponentConstructionGraphStep componentStep:
|
||||||
|
stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}.", stepNumber, parallelNumber, subStepNumber++, componentStep.Name), icon);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parallelNumber++;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
current = node;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Texture? GetTextureForStep(IResourceCache resourceCache, ConstructionGraphStep step)
|
||||||
|
{
|
||||||
|
switch (step)
|
||||||
|
{
|
||||||
|
case MaterialConstructionGraphStep materialStep:
|
||||||
|
switch (materialStep.Material)
|
||||||
|
{
|
||||||
|
case StackType.Metal:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/metal.png");
|
||||||
|
|
||||||
|
case StackType.Glass:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/glass.png");
|
||||||
|
|
||||||
|
case StackType.Plasteel:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/plasteel.png");
|
||||||
|
|
||||||
|
case StackType.Plasma:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/phoron.png");
|
||||||
|
|
||||||
|
case StackType.Cable:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Tools/cables.rsi/coil-30.png");
|
||||||
|
|
||||||
|
case StackType.MetalRod:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Materials/materials.rsi/rods.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ToolConstructionGraphStep toolStep:
|
||||||
|
switch (toolStep.Tool)
|
||||||
|
{
|
||||||
|
case ToolQuality.Anchoring:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Tools/wrench.rsi/icon.png");
|
||||||
|
case ToolQuality.Prying:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Tools/crowbar.rsi/icon.png");
|
||||||
|
case ToolQuality.Screwing:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
|
||||||
|
case ToolQuality.Cutting:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
|
||||||
|
case ToolQuality.Welding:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Tools/welder.rsi/welder.png");
|
||||||
|
case ToolQuality.Multitool:
|
||||||
|
return resourceCache.GetTexture("/Textures/Objects/Tools/multitool.rsi/multitool.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ComponentConstructionGraphStep componentStep:
|
||||||
|
return componentStep.Icon?.Frame0();
|
||||||
|
|
||||||
|
case PrototypeConstructionGraphStep prototypeStep:
|
||||||
|
return prototypeStep.Icon?.Frame0();
|
||||||
|
|
||||||
|
case NestedConstructionGraphStep:
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ItemList.Item GetItem(ConstructionPrototype recipe, ItemList itemList)
|
||||||
|
{
|
||||||
|
return new(itemList)
|
||||||
|
{
|
||||||
|
Metadata = recipe,
|
||||||
|
Text = recipe.Name,
|
||||||
|
Icon = recipe.Icon.Frame0(),
|
||||||
|
TooltipEnabled = true,
|
||||||
|
TooltipText = recipe.Description
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BuildButtonToggled(bool pressed)
|
||||||
|
{
|
||||||
|
if (pressed)
|
||||||
|
{
|
||||||
|
if (_selected == null) return;
|
||||||
|
|
||||||
|
// not bound to a construction system
|
||||||
|
if (_constructionSystem is null)
|
||||||
|
{
|
||||||
|
_constructionView.BuildButtonPressed = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_selected.Type == ConstructionType.Item)
|
||||||
|
{
|
||||||
|
_constructionSystem.TryStartItemConstruction(_selected.ID);
|
||||||
|
_constructionView.BuildButtonPressed = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_placementManager.BeginPlacing(new PlacementInformation
|
||||||
|
{
|
||||||
|
IsTile = false,
|
||||||
|
PlacementOption = _selected.PlacementMode
|
||||||
|
}, new ConstructionPlacementHijack(_constructionSystem, _selected));
|
||||||
|
|
||||||
|
UpdateGhostPlacement();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
_placementManager.Clear();
|
||||||
|
|
||||||
|
_constructionView.BuildButtonPressed = pressed;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateGhostPlacement()
|
||||||
|
{
|
||||||
|
if (_selected == null || _selected.Type != ConstructionType.Structure) return;
|
||||||
|
|
||||||
|
var constructSystem = EntitySystem.Get<ConstructionSystem>();
|
||||||
|
|
||||||
|
_placementManager.BeginPlacing(new PlacementInformation()
|
||||||
|
{
|
||||||
|
IsTile = false,
|
||||||
|
PlacementOption = _selected.PlacementMode,
|
||||||
|
}, new ConstructionPlacementHijack(constructSystem, _selected));
|
||||||
|
|
||||||
|
_constructionView.BuildButtonPressed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSystemLoaded(object? sender, SystemChangedArgs args)
|
||||||
|
{
|
||||||
|
if (args.System is ConstructionSystem system) SystemBindingChanged(system);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSystemUnloaded(object? sender, SystemChangedArgs args)
|
||||||
|
{
|
||||||
|
if (args.System is ConstructionSystem) SystemBindingChanged(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SystemBindingChanged(ConstructionSystem? newSystem)
|
||||||
|
{
|
||||||
|
if (newSystem is null)
|
||||||
|
{
|
||||||
|
if (_constructionSystem is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
UnbindFromSystem();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_constructionSystem is null)
|
||||||
|
{
|
||||||
|
BindToSystem(newSystem);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnbindFromSystem();
|
||||||
|
BindToSystem(newSystem);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BindToSystem(ConstructionSystem system)
|
||||||
|
{
|
||||||
|
_constructionSystem = system;
|
||||||
|
system.ToggleCraftingWindow += SystemOnToggleMenu;
|
||||||
|
system.CraftingAvailabilityChanged += SystemCraftingAvailabilityChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnbindFromSystem()
|
||||||
|
{
|
||||||
|
var system = _constructionSystem;
|
||||||
|
|
||||||
|
if (system is null)
|
||||||
|
throw new InvalidOperationException();
|
||||||
|
|
||||||
|
system.ToggleCraftingWindow -= SystemOnToggleMenu;
|
||||||
|
system.CraftingAvailabilityChanged -= SystemCraftingAvailabilityChanged;
|
||||||
|
_constructionSystem = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SystemCraftingAvailabilityChanged(object? sender, CraftingAvailabilityChangedArgs e)
|
||||||
|
{
|
||||||
|
CraftingAvailable = e.Available;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SystemOnToggleMenu(object? sender, EventArgs eventArgs)
|
||||||
|
{
|
||||||
|
if (!CraftingAvailable)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (WindowOpen)
|
||||||
|
{
|
||||||
|
if (IsAtFront)
|
||||||
|
{
|
||||||
|
WindowOpen = false;
|
||||||
|
_gameHud.CraftingButtonDown = false; // This does not call CraftingButtonToggled
|
||||||
|
}
|
||||||
|
else
|
||||||
|
_constructionView.MoveToFront();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
WindowOpen = true;
|
||||||
|
_gameHud.CraftingButtonDown = true; // This does not call CraftingButtonToggled
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
using Content.Client.Construction;
|
using System.Collections.Generic;
|
||||||
using Content.Client.GameObjects.Components.Construction;
|
using Content.Client.GameObjects.Components.Construction;
|
||||||
using Content.Client.UserInterface;
|
|
||||||
using Content.Shared.Construction;
|
using Content.Shared.Construction;
|
||||||
using Content.Shared.GameObjects.EntitySystems;
|
using Content.Shared.GameObjects.EntitySystems;
|
||||||
using Content.Shared.Input;
|
using Content.Shared.Input;
|
||||||
@@ -9,12 +8,15 @@ using Content.Shared.Utility;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Client.Player;
|
using Robust.Client.Player;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Input;
|
using Robust.Shared.Input;
|
||||||
using Robust.Shared.Input.Binding;
|
using Robust.Shared.Input.Binding;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
namespace Content.Client.GameObjects.EntitySystems
|
namespace Content.Client.GameObjects.EntitySystems
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -23,12 +25,12 @@ namespace Content.Client.GameObjects.EntitySystems
|
|||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
public class ConstructionSystem : SharedConstructionSystem
|
public class ConstructionSystem : SharedConstructionSystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
|
||||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||||
|
private readonly Dictionary<int, ConstructionGhostComponent> _ghosts = new();
|
||||||
|
|
||||||
private int _nextId;
|
private int _nextId;
|
||||||
private readonly Dictionary<int, ConstructionGhostComponent> _ghosts = new();
|
|
||||||
private ConstructionMenu _constructionMenu;
|
private bool CraftingEnabled { get; set; }
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
@@ -46,6 +48,16 @@ namespace Content.Client.GameObjects.EntitySystems
|
|||||||
.Register<ConstructionSystem>();
|
.Register<ConstructionSystem>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override void Shutdown()
|
||||||
|
{
|
||||||
|
CommandBinds.Unregister<ConstructionSystem>();
|
||||||
|
base.Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
public event EventHandler<CraftingAvailabilityChangedArgs>? CraftingAvailabilityChanged;
|
||||||
|
public event EventHandler? ToggleCraftingWindow;
|
||||||
|
|
||||||
private void HandleAckStructure(AckStructureConstructionMessage msg)
|
private void HandleAckStructure(AckStructureConstructionMessage msg)
|
||||||
{
|
{
|
||||||
ClearGhost(msg.GhostId);
|
ClearGhost(msg.GhostId);
|
||||||
@@ -53,66 +65,32 @@ namespace Content.Client.GameObjects.EntitySystems
|
|||||||
|
|
||||||
private void HandlePlayerAttached(PlayerAttachSysMessage msg)
|
private void HandlePlayerAttached(PlayerAttachSysMessage msg)
|
||||||
{
|
{
|
||||||
if (msg.AttachedEntity == null)
|
var available = IsCrafingAvailable(msg.AttachedEntity);
|
||||||
{
|
UpdateCraftingAvailability(available);
|
||||||
_gameHud.CraftingButtonVisible = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_constructionMenu == null)
|
|
||||||
{
|
|
||||||
_constructionMenu = new ConstructionMenu();
|
|
||||||
_constructionMenu.OnClose += () => _gameHud.CraftingButtonDown = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_gameHud.CraftingButtonVisible = true;
|
|
||||||
_gameHud.CraftingButtonToggled = b =>
|
|
||||||
{
|
|
||||||
if (b)
|
|
||||||
{
|
|
||||||
_constructionMenu.Open();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_constructionMenu.Close();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <inheritdoc />
|
|
||||||
public override void Shutdown()
|
|
||||||
{
|
|
||||||
_constructionMenu?.Dispose();
|
|
||||||
|
|
||||||
CommandBinds.Unregister<ConstructionSystem>();
|
|
||||||
base.Shutdown();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool HandleOpenCraftingMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
private bool HandleOpenCraftingMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
|
||||||
{
|
{
|
||||||
if (_playerManager.LocalPlayer.ControlledEntity == null)
|
if (args.State == BoundKeyState.Down)
|
||||||
|
ToggleCraftingWindow?.Invoke(this, EventArgs.Empty);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateCraftingAvailability(bool available)
|
||||||
{
|
{
|
||||||
|
if (CraftingEnabled == available)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CraftingAvailabilityChanged?.Invoke(this, new CraftingAvailabilityChangedArgs(available));
|
||||||
|
CraftingEnabled = available;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsCrafingAvailable(IEntity? entity)
|
||||||
|
{
|
||||||
|
if (entity == null)
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
|
|
||||||
var menu = _constructionMenu;
|
|
||||||
|
|
||||||
if (menu.IsOpen)
|
|
||||||
{
|
|
||||||
if (menu.IsAtFront())
|
|
||||||
{
|
|
||||||
SetOpenValue(menu, false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
menu.MoveToFront();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SetOpenValue(menu, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// TODO: Decide if entity can craft, using capabilities or something
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,26 +101,11 @@ namespace Content.Client.GameObjects.EntitySystems
|
|||||||
|
|
||||||
var entity = EntityManager.GetEntity(args.EntityUid);
|
var entity = EntityManager.GetEntity(args.EntityUid);
|
||||||
|
|
||||||
if (!entity.TryGetComponent(out ConstructionGhostComponent ghostComp))
|
if (!entity.TryGetComponent<ConstructionGhostComponent>(out var ghostComp))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
TryStartConstruction(ghostComp.GhostID);
|
TryStartConstruction(ghostComp.GhostID);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetOpenValue(ConstructionMenu menu, bool value)
|
|
||||||
{
|
|
||||||
if (value)
|
|
||||||
{
|
|
||||||
_gameHud.CraftingButtonDown = true;
|
|
||||||
menu.OpenCentered();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_gameHud.CraftingButtonDown = false;
|
|
||||||
menu.Close();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -153,10 +116,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
|||||||
var user = _playerManager.LocalPlayer?.ControlledEntity;
|
var user = _playerManager.LocalPlayer?.ControlledEntity;
|
||||||
|
|
||||||
// This InRangeUnobstructed should probably be replaced with "is there something blocking us in that tile?"
|
// This InRangeUnobstructed should probably be replaced with "is there something blocking us in that tile?"
|
||||||
if (user == null || GhostPresent(loc) || !user.InRangeUnobstructed(loc, 20f, ignoreInsideBlocker:prototype.CanBuildInImpassable))
|
if (user == null || GhostPresent(loc) || !user.InRangeUnobstructed(loc, 20f, ignoreInsideBlocker: prototype.CanBuildInImpassable)) return;
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var condition in prototype.Conditions)
|
foreach (var condition in prototype.Conditions)
|
||||||
{
|
{
|
||||||
@@ -185,10 +145,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
|||||||
{
|
{
|
||||||
foreach (var ghost in _ghosts)
|
foreach (var ghost in _ghosts)
|
||||||
{
|
{
|
||||||
if (ghost.Value.Owner.Transform.Coordinates.Equals(loc))
|
if (ghost.Value.Owner.Transform.Coordinates.Equals(loc)) return true;
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@@ -235,4 +192,14 @@ namespace Content.Client.GameObjects.EntitySystems
|
|||||||
_ghosts.Clear();
|
_ghosts.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class CraftingAvailabilityChangedArgs : EventArgs
|
||||||
|
{
|
||||||
|
public bool Available { get; }
|
||||||
|
|
||||||
|
public CraftingAvailabilityChangedArgs(bool available)
|
||||||
|
{
|
||||||
|
Available = available;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
|
#nullable enable
|
||||||
using Content.Client.Administration;
|
using Content.Client.Administration;
|
||||||
using Content.Client.Chat;
|
using Content.Client.Chat;
|
||||||
|
using Content.Client.Construction;
|
||||||
using Content.Client.Interfaces.Chat;
|
using Content.Client.Interfaces.Chat;
|
||||||
using Content.Client.UserInterface;
|
using Content.Client.UserInterface;
|
||||||
using Content.Client.Voting;
|
using Content.Client.Voting;
|
||||||
@@ -26,7 +28,8 @@ namespace Content.Client.State
|
|||||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||||
[Dependency] private readonly IClientAdminManager _adminManager = default!;
|
[Dependency] private readonly IClientAdminManager _adminManager = default!;
|
||||||
|
|
||||||
[ViewVariables] private ChatBox _gameChat;
|
[ViewVariables] private ChatBox? _gameChat;
|
||||||
|
private ConstructionMenuPresenter? _constructionMenu;
|
||||||
|
|
||||||
private bool _oocEnabled;
|
private bool _oocEnabled;
|
||||||
private bool _adminOocEnabled;
|
private bool _adminOocEnabled;
|
||||||
@@ -61,16 +64,38 @@ namespace Content.Client.State
|
|||||||
_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
|
_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
|
||||||
_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
|
_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
|
||||||
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
|
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
|
||||||
|
|
||||||
|
SetupPresenters();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Shutdown()
|
public override void Shutdown()
|
||||||
{
|
{
|
||||||
|
DisposePresenters();
|
||||||
|
|
||||||
base.Shutdown();
|
base.Shutdown();
|
||||||
|
|
||||||
_gameChat.Dispose();
|
_gameChat?.Dispose();
|
||||||
_gameHud.RootControl.Orphan();
|
_gameHud.RootControl.Orphan();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// All UI Presenters should be constructed in here.
|
||||||
|
/// </summary>
|
||||||
|
private void SetupPresenters()
|
||||||
|
{
|
||||||
|
_constructionMenu = new ConstructionMenuPresenter(_gameHud);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// All UI Presenters should be disposed in here.
|
||||||
|
/// </summary>
|
||||||
|
private void DisposePresenters()
|
||||||
|
{
|
||||||
|
_constructionMenu?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void OnOocEnabledChanged(bool val)
|
private void OnOocEnabledChanged(bool val)
|
||||||
{
|
{
|
||||||
_oocEnabled = val;
|
_oocEnabled = val;
|
||||||
@@ -80,6 +105,9 @@ namespace Content.Client.State
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(_gameChat is null)
|
||||||
|
return;
|
||||||
|
|
||||||
_gameChat.Input.PlaceHolder = Loc.GetString(_oocEnabled ? "Say something! [ for OOC" : "Say something!");
|
_gameChat.Input.PlaceHolder = Loc.GetString(_oocEnabled ? "Say something! [ for OOC" : "Say something!");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -92,11 +120,17 @@ namespace Content.Client.State
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_gameChat is null)
|
||||||
|
return;
|
||||||
|
|
||||||
_gameChat.Input.PlaceHolder = Loc.GetString(_adminOocEnabled ? "Say something! [ for OOC" : "Say something!");
|
_gameChat.Input.PlaceHolder = Loc.GetString(_adminOocEnabled ? "Say something! [ for OOC" : "Say something!");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnAdminStatusUpdated()
|
private void OnAdminStatusUpdated()
|
||||||
{
|
{
|
||||||
|
if (_gameChat is null)
|
||||||
|
return;
|
||||||
|
|
||||||
_gameChat.Input.PlaceHolder = _adminManager.IsActive()
|
_gameChat.Input.PlaceHolder = _adminManager.IsActive()
|
||||||
? Loc.GetString(_adminOocEnabled ? "Say something! [ for OOC" : "Say something!")
|
? Loc.GetString(_adminOocEnabled ? "Say something! [ for OOC" : "Say something!")
|
||||||
: Loc.GetString(_oocEnabled ? "Say something! [ for OOC" : "Say something!");
|
: Loc.GetString(_oocEnabled ? "Say something! [ for OOC" : "Say something!");
|
||||||
|
|||||||
Reference in New Issue
Block a user