Construction UI MVP Experiment (#3107)
* Refactors the ConstructionSystem into the MVP pattern. * Refactors the ConstructionMenu into the MVP pattern. * Moved the ConstructionMenuPresenter to the GameScreen where it belongs. * Rebase updates.
This commit is contained in:
@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using Content.Client.Construction;
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using System;
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using System.Collections.Generic;
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using Content.Client.GameObjects.Components.Construction;
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using Content.Client.UserInterface;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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@@ -9,12 +8,15 @@ using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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#nullable enable
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namespace Content.Client.GameObjects.EntitySystems
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{
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/// <summary>
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@@ -23,12 +25,12 @@ namespace Content.Client.GameObjects.EntitySystems
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[UsedImplicitly]
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public class ConstructionSystem : SharedConstructionSystem
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{
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private readonly Dictionary<int, ConstructionGhostComponent> _ghosts = new();
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private int _nextId;
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private readonly Dictionary<int, ConstructionGhostComponent> _ghosts = new();
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private ConstructionMenu _constructionMenu;
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private bool CraftingEnabled { get; set; }
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/// <inheritdoc />
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public override void Initialize()
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@@ -46,6 +48,16 @@ namespace Content.Client.GameObjects.EntitySystems
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.Register<ConstructionSystem>();
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}
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/// <inheritdoc />
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public override void Shutdown()
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{
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CommandBinds.Unregister<ConstructionSystem>();
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base.Shutdown();
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}
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public event EventHandler<CraftingAvailabilityChangedArgs>? CraftingAvailabilityChanged;
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public event EventHandler? ToggleCraftingWindow;
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private void HandleAckStructure(AckStructureConstructionMessage msg)
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{
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ClearGhost(msg.GhostId);
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@@ -53,66 +65,32 @@ namespace Content.Client.GameObjects.EntitySystems
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private void HandlePlayerAttached(PlayerAttachSysMessage msg)
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{
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if (msg.AttachedEntity == null)
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{
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_gameHud.CraftingButtonVisible = false;
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return;
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}
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if (_constructionMenu == null)
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{
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_constructionMenu = new ConstructionMenu();
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_constructionMenu.OnClose += () => _gameHud.CraftingButtonDown = false;
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}
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_gameHud.CraftingButtonVisible = true;
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_gameHud.CraftingButtonToggled = b =>
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{
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if (b)
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{
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_constructionMenu.Open();
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}
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else
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{
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_constructionMenu.Close();
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}
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};
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}
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/// <inheritdoc />
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public override void Shutdown()
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{
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_constructionMenu?.Dispose();
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CommandBinds.Unregister<ConstructionSystem>();
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base.Shutdown();
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var available = IsCrafingAvailable(msg.AttachedEntity);
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UpdateCraftingAvailability(available);
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}
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private bool HandleOpenCraftingMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
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{
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if (_playerManager.LocalPlayer.ControlledEntity == null)
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{
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if (args.State == BoundKeyState.Down)
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ToggleCraftingWindow?.Invoke(this, EventArgs.Empty);
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return true;
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}
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private void UpdateCraftingAvailability(bool available)
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{
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if (CraftingEnabled == available)
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return;
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CraftingAvailabilityChanged?.Invoke(this, new CraftingAvailabilityChangedArgs(available));
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CraftingEnabled = available;
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}
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private static bool IsCrafingAvailable(IEntity? entity)
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{
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if (entity == null)
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return false;
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}
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var menu = _constructionMenu;
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if (menu.IsOpen)
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{
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if (menu.IsAtFront())
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{
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SetOpenValue(menu, false);
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}
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else
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{
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menu.MoveToFront();
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}
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}
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else
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{
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SetOpenValue(menu, true);
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}
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// TODO: Decide if entity can craft, using capabilities or something
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return true;
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}
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@@ -123,26 +101,11 @@ namespace Content.Client.GameObjects.EntitySystems
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var entity = EntityManager.GetEntity(args.EntityUid);
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if (!entity.TryGetComponent(out ConstructionGhostComponent ghostComp))
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if (!entity.TryGetComponent<ConstructionGhostComponent>(out var ghostComp))
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return false;
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TryStartConstruction(ghostComp.GhostID);
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return true;
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}
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private void SetOpenValue(ConstructionMenu menu, bool value)
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{
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if (value)
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{
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_gameHud.CraftingButtonDown = true;
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menu.OpenCentered();
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}
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else
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{
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_gameHud.CraftingButtonDown = false;
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menu.Close();
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}
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}
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/// <summary>
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@@ -153,10 +116,7 @@ namespace Content.Client.GameObjects.EntitySystems
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var user = _playerManager.LocalPlayer?.ControlledEntity;
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// This InRangeUnobstructed should probably be replaced with "is there something blocking us in that tile?"
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if (user == null || GhostPresent(loc) || !user.InRangeUnobstructed(loc, 20f, ignoreInsideBlocker:prototype.CanBuildInImpassable))
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{
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return;
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}
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if (user == null || GhostPresent(loc) || !user.InRangeUnobstructed(loc, 20f, ignoreInsideBlocker: prototype.CanBuildInImpassable)) return;
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foreach (var condition in prototype.Conditions)
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{
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@@ -185,10 +145,7 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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foreach (var ghost in _ghosts)
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{
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if (ghost.Value.Owner.Transform.Coordinates.Equals(loc))
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{
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return true;
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}
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if (ghost.Value.Owner.Transform.Coordinates.Equals(loc)) return true;
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}
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return false;
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@@ -211,7 +168,7 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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/// <summary>
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/// Removes a construction ghost entity with the given ID.
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/// Removes a construction ghost entity with the given ID.
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/// </summary>
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public void ClearGhost(int ghostId)
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{
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@@ -223,7 +180,7 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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/// <summary>
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/// Removes all construction ghosts.
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/// Removes all construction ghosts.
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/// </summary>
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public void ClearAllGhosts()
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{
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@@ -235,4 +192,14 @@ namespace Content.Client.GameObjects.EntitySystems
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_ghosts.Clear();
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}
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}
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public class CraftingAvailabilityChangedArgs : EventArgs
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{
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public bool Available { get; }
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public CraftingAvailabilityChangedArgs(bool available)
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{
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Available = available;
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}
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}
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}
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