Automatic holiday sprites (#22929)

This commit is contained in:
Nemanja
2023-12-25 01:52:43 -05:00
committed by GitHub
parent 2d213b8ab0
commit 00813171c1
25 changed files with 237 additions and 9 deletions

View File

@@ -0,0 +1,34 @@
using Content.Shared.Holiday;
using Content.Shared.Item;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
namespace Content.Client.Holiday;
public sealed class HolidaySystem : EntitySystem
{
[Dependency] private readonly IResourceCache _rescache = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<HolidayRsiSwapComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(Entity<HolidayRsiSwapComponent> ent, ref AppearanceChangeEvent args)
{
if (!_appearance.TryGetData<string>(ent, HolidayVisuals.Holiday, out var data, args.Component))
return;
var comp = ent.Comp;
if (!comp.Sprite.TryGetValue(data, out var rsistring) || args.Sprite == null)
return;
var path = SpriteSpecifierSerializer.TextureRoot / rsistring;
if (_rescache.TryGetResource(path, out RSIResource? rsi))
args.Sprite.BaseRSI = rsi.RSI;
}
}