Merge remote-tracking branch 'upstream/master' into 20-10-30-admins
This commit is contained in:
@@ -1,22 +1,14 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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||||
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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[RegisterComponent]
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public class BrainBehaviorComponent : MechanismBehaviorComponent
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public class BrainBehavior : MechanismBehavior
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{
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public override string Name => "Brain";
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protected override void OnAddedToBody(IBody body)
|
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{
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base.OnAddedToBody(body);
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@@ -66,9 +58,5 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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oldMind.Mind?.TransferTo(newEntity);
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}
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public override void Update(float frameTime)
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{
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}
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}
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}
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@@ -1,20 +1,17 @@
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Networks;
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using Robust.Shared.GameObjects;
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||||
namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHeartBehaviorComponent))]
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public class HeartBehaviorComponent : SharedHeartBehaviorComponent
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public class HeartBehavior : MechanismBehavior
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{
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private float _accumulatedFrameTime;
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||||
public override void Update(float frameTime)
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{
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// TODO BODY do between pre and metabolism
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if (Mechanism?.Body == null ||
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!Mechanism.Body.Owner.HasComponent<SharedBloodstreamComponent>())
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if (Parent.Body == null ||
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!Parent.Body.Owner.HasComponent<SharedBloodstreamComponent>())
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{
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return;
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}
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@@ -8,19 +8,15 @@ using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedLungBehaviorComponent))]
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public class LungBehaviorComponent : SharedLungBehaviorComponent
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public class LungBehavior : MechanismBehavior
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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@@ -30,18 +26,24 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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[ViewVariables] public GasMixture Air { get; set; } = default!;
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[ViewVariables] public override float Temperature => Air.Temperature;
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[ViewVariables] public float Temperature => Air.Temperature;
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[ViewVariables] public override float Volume => Air.Volume;
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||||
[ViewVariables] public float Volume => Air.Volume;
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||||
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[ViewVariables] public TimeSpan GaspPopupCooldown { get; private set; }
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||||
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||||
[ViewVariables] public LungStatus Status { get; set; }
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||||
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||||
[ViewVariables] public float CycleDelay { get; set; }
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||||
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public override void ExposeData(ObjectSerializer serializer)
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{
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||||
base.ExposeData(serializer);
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||||
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Air = new GasMixture {Temperature = Atmospherics.NormalBodyTemperature};
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||||
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serializer.DataField(this, l => l.CycleDelay, "cycleDelay", 2);
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serializer.DataReadWriteFunction(
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"volume",
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||||
6,
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@@ -61,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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||||
() => GaspPopupCooldown.TotalSeconds);
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||||
}
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||||
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||||
public override void Gasp()
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||||
public void Gasp()
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{
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if (_gameTiming.CurTime >= _lastGaspPopupTime + GaspPopupCooldown)
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{
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@@ -148,7 +150,7 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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_accumulatedFrameTime = absoluteTime - delay;
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}
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||||
|
||||
public override void Inhale(float frameTime)
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||||
public void Inhale(float frameTime)
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||||
{
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||||
if (Body != null && Body.Owner.TryGetComponent(out InternalsComponent? internals)
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||||
&& internals.BreathToolEntity != null && internals.GasTankEntity != null
|
||||
@@ -176,7 +178,7 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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||||
ToBloodstream(Air);
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||||
}
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||||
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||||
public override void Exhale(float frameTime)
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||||
public void Exhale(float frameTime)
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||||
{
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||||
if (!Owner.Transform.Coordinates.TryGetTileAir(out var tileAir))
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{
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@@ -218,4 +220,11 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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Air.Merge(lungRemoved);
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}
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}
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||||
public enum LungStatus
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{
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None = 0,
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Inhaling,
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Exhaling
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}
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}
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@@ -0,0 +1,112 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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||||
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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public abstract class MechanismBehavior : IMechanismBehavior
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{
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public IBody? Body => Part?.Body;
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public IBodyPart? Part => Parent.Part;
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||||
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||||
public IMechanism Parent { get; private set; } = default!;
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||||
public IEntity Owner => Parent.Owner;
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||||
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||||
public virtual void ExposeData(ObjectSerializer serializer) { }
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||||
public virtual void Initialize(IMechanism parent)
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||||
{
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||||
Parent = parent;
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||||
}
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||||
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||||
public virtual void Startup()
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||||
{
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||||
if (Part == null)
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||||
{
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||||
return;
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||||
}
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||||
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||||
if (Body == null)
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||||
{
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||||
AddedToPart(Part);
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||||
}
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||||
else
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||||
{
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||||
AddedToPartInBody(Body, Part);
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||||
}
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||||
}
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||||
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||||
public void AddedToBody(IBody body)
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||||
{
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||||
DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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||||
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OnAddedToBody(body);
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}
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||||
public void AddedToPart(IBodyPart part)
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{
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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||||
OnAddedToPart(part);
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||||
}
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||||
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public void AddedToPartInBody(IBody body, IBodyPart part)
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{
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DebugTools.AssertNotNull(Body);
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DebugTools.AssertNotNull(body);
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DebugTools.AssertNotNull(Part);
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DebugTools.AssertNotNull(part);
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||||
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||||
OnAddedToPartInBody(body, part);
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}
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||||
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public void RemovedFromBody(IBody old)
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{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNotNull(old);
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OnRemovedFromBody(old);
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}
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public void RemovedFromPart(IBodyPart old)
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||||
{
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DebugTools.AssertNull(Part);
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||||
DebugTools.AssertNotNull(old);
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||||
|
||||
OnRemovedFromPart(old);
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||||
}
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||||
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||||
public void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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||||
{
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DebugTools.AssertNull(Body);
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DebugTools.AssertNull(Part);
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DebugTools.AssertNotNull(oldBody);
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DebugTools.AssertNotNull(oldPart);
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||||
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OnRemovedFromPartInBody(oldBody, oldPart);
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}
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||||
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||||
protected virtual void OnAddedToBody(IBody body) { }
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||||
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||||
protected virtual void OnAddedToPart(IBodyPart part) { }
|
||||
|
||||
protected virtual void OnAddedToPartInBody(IBody body, IBodyPart part) { }
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||||
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||||
protected virtual void OnRemovedFromBody(IBody old) { }
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||||
|
||||
protected virtual void OnRemovedFromPart(IBodyPart old) { }
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||||
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||||
protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
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||||
|
||||
public virtual void Update(float frameTime) { }
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,74 @@
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||||
#nullable enable
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||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Content.Shared.GameObjects.Components.Body.Behavior;
|
||||
using Content.Shared.GameObjects.Components.Body.Part;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Body.Behavior
|
||||
{
|
||||
public static class MechanismExtensions
|
||||
{
|
||||
public static bool HasMechanismBehavior<T>(this IBody body) where T : IMechanismBehavior
|
||||
{
|
||||
return body.Parts.Values.Any(p => p.HasMechanismBehavior<T>());
|
||||
}
|
||||
|
||||
public static bool HasMechanismBehavior<T>(this IBodyPart part) where T : IMechanismBehavior
|
||||
{
|
||||
return part.Mechanisms.Any(m => m.HasBehavior<T>());
|
||||
}
|
||||
|
||||
public static IEnumerable<IMechanismBehavior> GetMechanismBehaviors(this IBody body)
|
||||
{
|
||||
foreach (var part in body.Parts.Values)
|
||||
foreach (var mechanism in part.Mechanisms)
|
||||
foreach (var behavior in mechanism.Behaviors.Values)
|
||||
{
|
||||
yield return behavior;
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||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetMechanismBehaviors(this IBody body,
|
||||
[NotNullWhen(true)] out List<IMechanismBehavior>? behaviors)
|
||||
{
|
||||
behaviors = body.GetMechanismBehaviors().ToList();
|
||||
|
||||
if (behaviors.Count == 0)
|
||||
{
|
||||
behaviors = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static IEnumerable<T> GetMechanismBehaviors<T>(this IBody body) where T : class, IMechanismBehavior
|
||||
{
|
||||
foreach (var part in body.Parts.Values)
|
||||
foreach (var mechanism in part.Mechanisms)
|
||||
foreach (var behavior in mechanism.Behaviors.Values)
|
||||
{
|
||||
if (behavior is T tBehavior)
|
||||
{
|
||||
yield return tBehavior;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetMechanismBehaviors<T>(this IBody entity, [NotNullWhen(true)] out List<T>? behaviors)
|
||||
where T : class, IMechanismBehavior
|
||||
{
|
||||
behaviors = entity.GetMechanismBehaviors<T>().ToList();
|
||||
|
||||
if (behaviors.Count == 0)
|
||||
{
|
||||
behaviors = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Body.Networks;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Body.Behavior
|
||||
{
|
||||
/// <summary>
|
||||
/// Where reagents go when ingested. Tracks ingested reagents over time, and
|
||||
/// eventually transfers them to <see cref="SharedBloodstreamComponent"/> once digested.
|
||||
/// </summary>
|
||||
public class StomachBehavior : MechanismBehavior
|
||||
{
|
||||
private float _accumulatedFrameTime;
|
||||
|
||||
/// <summary>
|
||||
/// Updates digestion status of ingested reagents.
|
||||
/// Once reagents surpass _digestionDelay they are moved to the
|
||||
/// bloodstream, where they are then metabolized.
|
||||
/// </summary>
|
||||
/// <param name="frameTime">
|
||||
/// The time since the last update in seconds.
|
||||
/// </param>
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
if (Body == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_accumulatedFrameTime += frameTime;
|
||||
|
||||
// Update at most once per second
|
||||
if (_accumulatedFrameTime < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_accumulatedFrameTime -= 1;
|
||||
|
||||
if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? solution) ||
|
||||
!Body.Owner.TryGetComponent(out SharedBloodstreamComponent? bloodstream))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Add reagents ready for transfer to bloodstream to transferSolution
|
||||
var transferSolution = new Solution();
|
||||
|
||||
// Use ToList here to remove entries while iterating
|
||||
foreach (var delta in _reagentDeltas.ToList())
|
||||
{
|
||||
//Increment lifetime of reagents
|
||||
delta.Increment(1);
|
||||
if (delta.Lifetime > _digestionDelay)
|
||||
{
|
||||
solution.TryRemoveReagent(delta.ReagentId, delta.Quantity);
|
||||
transferSolution.AddReagent(delta.ReagentId, delta.Quantity);
|
||||
_reagentDeltas.Remove(delta);
|
||||
}
|
||||
}
|
||||
|
||||
// Transfer digested reagents to bloodstream
|
||||
bloodstream.TryTransferSolution(transferSolution);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Max volume of internal solution storage
|
||||
/// </summary>
|
||||
public ReagentUnit MaxVolume
|
||||
{
|
||||
get => Owner.TryGetComponent(out SharedSolutionContainerComponent? solution) ? solution.MaxVolume : ReagentUnit.Zero;
|
||||
set
|
||||
{
|
||||
if (Owner.TryGetComponent(out SharedSolutionContainerComponent? solution))
|
||||
{
|
||||
solution.MaxVolume = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initial internal solution storage volume
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
protected ReagentUnit InitialMaxVolume { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Time in seconds between reagents being ingested and them being
|
||||
/// transferred to <see cref="SharedBloodstreamComponent"/>
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private float _digestionDelay;
|
||||
|
||||
/// <summary>
|
||||
/// Used to track how long each reagent has been in the stomach
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private readonly List<ReagentDelta> _reagentDeltas = new List<ReagentDelta>();
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(this, s => s.InitialMaxVolume, "maxVolume", ReagentUnit.New(100));
|
||||
serializer.DataField(ref _digestionDelay, "digestionDelay", 20);
|
||||
}
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (!Owner.EnsureComponent(out SolutionContainerComponent solution))
|
||||
{
|
||||
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}");
|
||||
}
|
||||
|
||||
solution.MaxVolume = InitialMaxVolume;
|
||||
}
|
||||
|
||||
public bool CanTransferSolution(Solution solution)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? solutionComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: For now no partial transfers. Potentially change by design
|
||||
if (!solutionComponent.CanAddSolution(solution))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryTransferSolution(Solution solution)
|
||||
{
|
||||
if (!CanTransferSolution(solution))
|
||||
return false;
|
||||
|
||||
if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? solutionComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add solution to _stomachContents
|
||||
solutionComponent.TryAddSolution(solution, false, true);
|
||||
// Add each reagent to _reagentDeltas. Used to track how long each reagent has been in the stomach
|
||||
foreach (var reagent in solution.Contents)
|
||||
{
|
||||
_reagentDeltas.Add(new ReagentDelta(reagent.ReagentId, reagent.Quantity));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to track quantity changes when ingesting & digesting reagents
|
||||
/// </summary>
|
||||
protected class ReagentDelta
|
||||
{
|
||||
public readonly string ReagentId;
|
||||
public readonly ReagentUnit Quantity;
|
||||
public float Lifetime { get; private set; }
|
||||
|
||||
public ReagentDelta(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
ReagentId = reagentId;
|
||||
Quantity = quantity;
|
||||
Lifetime = 0.0f;
|
||||
}
|
||||
|
||||
public void Increment(float delta) => Lifetime += delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Body.Behavior;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Body.Behavior
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedStomachBehaviorComponent))]
|
||||
public class StomachBehaviorComponent : SharedStomachBehaviorComponent
|
||||
{
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (!Owner.EnsureComponent(out SolutionContainerComponent solution))
|
||||
{
|
||||
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}");
|
||||
}
|
||||
|
||||
solution.MaxVolume = InitialMaxVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user