LatheComponent indentation fix

Corrected indentation for the switch case.
This commit is contained in:
JiimBob
2020-03-25 19:58:59 -04:00
parent 5536ef2d2b
commit 006d0685ac

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@@ -64,6 +64,7 @@ namespace Content.Server.GameObjects.Components.Research
{
if (!Powered)
return;
switch (message.Message)
{
case LatheQueueRecipeMessage msg: