Dsay Dirty and Follow commands converted to LEC and localized. (#38666)
* commit * whoopwhoopwhoop
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@@ -2,20 +2,16 @@ using Content.Server.Chat.Systems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.Administration.Commands
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{
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namespace Content.Server.Administration.Commands;
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[AdminCommand(AdminFlags.Moderator)]
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sealed class DSay : IConsoleCommand
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public sealed class DsayCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntityManager _e = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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public string Command => "dsay";
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public override string Command => "dsay";
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public string Description => Loc.GetString("dsay-command-description");
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public string Help => Loc.GetString("dsay-command-help-text", ("command", Command));
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not { } player)
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{
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@@ -24,7 +20,10 @@ namespace Content.Server.Administration.Commands
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}
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if (player.AttachedEntity is not { Valid: true } entity)
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{
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shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity"));
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return;
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}
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if (args.Length < 1)
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return;
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@@ -33,8 +32,6 @@ namespace Content.Server.Administration.Commands
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if (string.IsNullOrEmpty(message))
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return;
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var chat = _e.System<ChatSystem>();
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chat.TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Dead, false, shell, player);
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}
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_chatSystem.TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Dead, false, shell, player);
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}
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}
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@@ -4,22 +4,18 @@ using Robust.Shared.Console;
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namespace Content.Server.Administration.Commands;
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[AdminCommand(AdminFlags.Debug)]
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public sealed class DirtyCommand : IConsoleCommand
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public sealed class DirtyCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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public override string Command => "dirty";
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public string Command => "dirty";
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public string Description => "Marks all components on an entity as dirty, if not specified, dirties everything";
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public string Help => $"Usage: {Command} [entityUid]";
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public async void Execute(IConsoleShell shell, string argStr, string[] args)
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public override async void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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switch (args.Length)
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{
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case 0:
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foreach (var entity in _entManager.GetEntities())
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foreach (var entity in EntityManager.GetEntities())
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{
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DirtyAll(_entManager, entity);
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DirtyAll(entity);
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}
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break;
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case 1:
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@@ -28,7 +24,7 @@ public sealed class DirtyCommand : IConsoleCommand
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shell.WriteError(Loc.GetString("shell-entity-uid-must-be-number"));
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return;
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}
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DirtyAll(_entManager, _entManager.GetEntity(parsedTarget));
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DirtyAll(EntityManager.GetEntity(parsedTarget));
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break;
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default:
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shell.WriteLine(Loc.GetString("shell-wrong-arguments-number"));
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@@ -36,11 +32,11 @@ public sealed class DirtyCommand : IConsoleCommand
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}
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}
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private static void DirtyAll(IEntityManager manager, EntityUid entityUid)
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private void DirtyAll(EntityUid entityUid)
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{
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foreach (var component in manager.GetNetComponents(entityUid))
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foreach (var component in EntityManager.GetNetComponents(entityUid))
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{
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manager.Dirty(entityUid, component.component);
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EntityManager.Dirty(entityUid, component.component);
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}
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}
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}
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@@ -6,15 +6,13 @@ using Robust.Shared.Enums;
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namespace Content.Server.Administration.Commands;
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[AdminCommand(AdminFlags.Admin)]
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public sealed class FollowCommand : IConsoleCommand
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public sealed class FollowCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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public string Command => "follow";
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public string Description => Loc.GetString("follow-command-description");
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public string Help => Loc.GetString("follow-command-help");
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public override string Command => "follow";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not { } player)
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{
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@@ -34,10 +32,7 @@ public sealed class FollowCommand : IConsoleCommand
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return;
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}
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var entity = args[0];
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if (NetEntity.TryParse(entity, out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid))
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{
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_entManager.System<FollowerSystem>().StartFollowingEntity(playerEntity, uid.Value);
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}
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if (NetEntity.TryParse(args[0], out var uidNet) && EntityManager.TryGetEntity(uidNet, out var uid))
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_followerSystem.StartFollowingEntity(playerEntity, uid.Value);
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}
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}
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@@ -1,2 +0,0 @@
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dsay-command-description = Sends a message to deadchat as an admin
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dsay-command-help-text = Usage: {$command} <message>
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@@ -1,2 +0,0 @@
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follow-command-description = Makes you begin following an entity
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follow-command-help = Usage: follow [netEntity]
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2
Resources/Locale/en-US/commands/dirty-command.ftl
Normal file
2
Resources/Locale/en-US/commands/dirty-command.ftl
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@@ -0,0 +1,2 @@
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cmd-dirty-desc = Marks all components on an entity as dirty. If not specified, dirties everything.
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cmd-dirty-help = Usage: dirty [entityUid]
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2
Resources/Locale/en-US/commands/dsay-command.ftl
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2
Resources/Locale/en-US/commands/dsay-command.ftl
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@@ -0,0 +1,2 @@
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cmd-dsay-desc = Sends a message to deadchat as an admin.
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cmd-dsay-help = Usage: dsay <message>
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2
Resources/Locale/en-US/commands/follow-command.ftl
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2
Resources/Locale/en-US/commands/follow-command.ftl
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@@ -0,0 +1,2 @@
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cmd-follow-desc = Makes you begin following an entity.
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cmd-follow-help = Usage: follow [netEntity]
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