Nuke Now Requires the Disk to be Inserted to Toggle Anchor (#29565)
* Nuke Now Requires the Disk to be Inserted to Toggle Anchor * message stating you need the disk to toggle floor bolts
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@@ -107,7 +107,7 @@ namespace Content.Client.Nuke
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FirstStatusLabel.Text = firstMsg;
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FirstStatusLabel.Text = firstMsg;
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SecondStatusLabel.Text = secondMsg;
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SecondStatusLabel.Text = secondMsg;
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EjectButton.Disabled = !state.DiskInserted || state.Status == NukeStatus.ARMED;
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EjectButton.Disabled = !state.DiskInserted || state.Status == NukeStatus.ARMED || !state.IsAnchored;
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AnchorButton.Disabled = state.Status == NukeStatus.ARMED;
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AnchorButton.Disabled = state.Status == NukeStatus.ARMED;
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AnchorButton.Pressed = state.IsAnchored;
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AnchorButton.Pressed = state.IsAnchored;
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ArmButton.Disabled = !state.AllowArm || !state.IsAnchored;
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ArmButton.Disabled = !state.AllowArm || !state.IsAnchored;
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@@ -167,12 +167,21 @@ public sealed class NukeSystem : EntitySystem
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if (component.Status == NukeStatus.ARMED)
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if (component.Status == NukeStatus.ARMED)
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return;
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return;
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// Nuke has to have the disk in it to be moved
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if (!component.DiskSlot.HasItem)
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{
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var msg = Loc.GetString("nuke-component-cant-anchor-toggle");
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_popups.PopupEntity(msg, uid, args.Actor, PopupType.MediumCaution);
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return;
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}
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// manually set transform anchor (bypassing anchorable)
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// manually set transform anchor (bypassing anchorable)
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// todo: it will break pullable system
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// todo: it will break pullable system
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var xform = Transform(uid);
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var xform = Transform(uid);
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if (xform.Anchored)
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if (xform.Anchored)
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{
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{
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_transform.Unanchor(uid, xform);
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_transform.Unanchor(uid, xform);
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_itemSlots.SetLock(uid, component.DiskSlot, true);
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}
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}
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else
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else
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{
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{
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@@ -194,6 +203,7 @@ public sealed class NukeSystem : EntitySystem
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_transform.SetCoordinates(uid, xform, xform.Coordinates.SnapToGrid());
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_transform.SetCoordinates(uid, xform, xform.Coordinates.SnapToGrid());
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_transform.AnchorEntity(uid, xform);
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_transform.AnchorEntity(uid, xform);
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_itemSlots.SetLock(uid, component.DiskSlot, false);
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}
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}
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UpdateUserInterface(uid, component);
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UpdateUserInterface(uid, component);
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@@ -1,4 +1,5 @@
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nuke-component-cant-anchor-floor = The anchoring bolts fail to lock into the floor!
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nuke-component-cant-anchor-floor = The anchoring bolts fail to lock into the floor!
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nuke-component-cant-anchor-toggle = The nuclear authentication disk is required to toggle the floor bolts!
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nuke-component-announcement-sender = Nuclear Fission Explosive
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nuke-component-announcement-sender = Nuclear Fission Explosive
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nuke-component-announcement-armed = Attention! The station's self-destruct mechanism has been engaged {$location}. {$time} seconds until detonation. If this was made in error, the mechanism may still be disarmed.
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nuke-component-announcement-armed = Attention! The station's self-destruct mechanism has been engaged {$location}. {$time} seconds until detonation. If this was made in error, the mechanism may still be disarmed.
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nuke-component-announcement-unarmed = The station's self-destruct was deactivated! Have a nice day!
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nuke-component-announcement-unarmed = The station's self-destruct was deactivated! Have a nice day!
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