- type: entity
  name: Carpet Floor Tile
  parent: BaseItem
  id: FloorTileItemCarpet
  description: Those could work as a pretty decent throwing weapon.
  components:
  - type: Sprite
    sprite: Objects/Tiles/tile.rsi
    state: tile_carpet
  - type: Icon
    sprite: Objects/Tiles/tile.rsi
    state: tile_carpet
  - type: Item
    Size: 25
  - type: FloorTile
    output: floor_carpet
  - type: Stack
    stacktype: FloorTileCarpet
    count: 1
    max: 8

- type: entity
  name: White Floor Tile
  parent: BaseItem
  id: FloorTileItemWhite
  description: Those could work as a pretty decent throwing weapon.
  components:
  - type: Sprite
    sprite: Objects/Tiles/tile.rsi
    state: tile_white
  - type: Icon
    sprite: Objects/Tiles/tile.rsi
    state: tile_white
  - type: Item
    Size: 25
  - type: FloorTile
    output: floor_white
  - type: Stack
    stacktype: FloorTileWhite
    count: 1
    max: 8

- type: entity
  name: Dark Floor Tile
  parent: BaseItem
  id: FloorTileItemDark
  description: Those could work as a pretty decent throwing weapon.
  components:
  - type: Sprite
    sprite: Objects/Tiles/tile.rsi
    state: tile_dark
  - type: Icon
    sprite: Objects/Tiles/tile.rsi
    state: tile_dark
  - type: Item
    Size: 25
  - type: FloorTile
    output: floor_dark
  - type: Stack
    stacktype: FloorTileDark
    count: 1
    max: 8

- type: entity
  name: Steel Floor Tile
  parent: BaseItem
  id: FloorTileItemSteel
  description: Those could work as a pretty decent throwing weapon.
  components:
  - type: Sprite
    sprite: Objects/Tiles/tile.rsi
    state: tile_steel
  - type: Icon
    sprite: Objects/Tiles/tile.rsi
    state: tile_steel
  - type: Item
    Size: 25
  - type: FloorTile
    output: floor_steel
  - type: Stack
    stacktype: FloorTileSteel
    count: 1
    max: 8
